Difference between revisions of "Phantasmal Figure (spell)"

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| duration = until killed or dispelled; see below
 
| duration = until killed or dispelled; see below
 
| area of effect = 1 figure
 
| area of effect = 1 figure
| casting time = 1 round
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| casting time = 1 [[Combat Round|round]]
 
| save = none
 
| save = none
 
| level = [[Illusionist 1st Level Spells|illusionist (1st)]]
 
| level = [[Illusionist 1st Level Spells|illusionist (1st)]]
 
}}
 
}}
  
Creates the illusion of a willing and able humanoid with desired weapons and [[Armour List|armour]], who will appear to engage in combat like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real.
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Creates the illusion of a willing and able humanoid with desired weapons and [[Armour List|armour]], who will appear to engage in [[Combat|combat]] like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real.
  
 
This figure will be completely under the control of the illusionist — and while direction is necessary, concentration is not.
 
This figure will be completely under the control of the illusionist — and while direction is necessary, concentration is not.
  
However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability to hit or cause damage. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real person — who is tremendously unlucky in their ability to hit.
+
However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability [[Roll to Hit|to hit]] or cause [[Damage (hit points)|damage]]. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real person — who is tremendously unlucky in their ability to hit.
  
[[Armour Class|Armour class]] of the figure is 4. The figure will sustain half as many hit points as the caster, before appearing to die. Whereupon the body will disappear and the killer must make a save vs. magic or be stunned in surprise for 1 round.
+
[[Armour Class|Armour class]] of the figure is 4. The figure will sustain half as many [[Hit Points|hit points]] as the caster, before appearing to die. Whereupon the body will disappear and the killer must make a save vs. magic or be stunned in surprise for 1 round.
  
If cast in the daytime, the figure will remain in existence until the first sunrise that occurs after it has been cast; if cast at night, the figure will persist until the following sunset. It cannot be granted more hit points, but must be dispelled in order to create one that is of full strength.
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If cast in the daytime, the figure will remain in existence until the first '''sunset''' that occurs after it has been cast; if cast at night, the figure will persist until the following '''sunrise'''. If the caster is able to recast the spell before it naturally expires, the figure will be restored to full strength (but a second one may not be created).
  
The features of the figure will be unrecognizable, even if figure after figure has been cast into existence — effectively, each one will seem unique but without substance.
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The features of the figure will be unrecognizable; each will seem unique but without substance.
 +
 
 +
 
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[[Category: Illusionist Spells]]

Revision as of 15:58, 3 May 2021

A faceless, seemingly purposeful warrior
Phantasmal Figure
Range 30 ft. per level
Duration until killed or dispelled; see below
Area of Effect 1 figure
Casting Time 1 round
Saving Throw none
Level illusionist (1st)

Creates the illusion of a willing and able humanoid with desired weapons and armour, who will appear to engage in combat like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real.

This figure will be completely under the control of the illusionist — and while direction is necessary, concentration is not.

However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability to hit or cause damage. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real person — who is tremendously unlucky in their ability to hit.

Armour class of the figure is 4. The figure will sustain half as many hit points as the caster, before appearing to die. Whereupon the body will disappear and the killer must make a save vs. magic or be stunned in surprise for 1 round.

If cast in the daytime, the figure will remain in existence until the first sunset that occurs after it has been cast; if cast at night, the figure will persist until the following sunrise. If the caster is able to recast the spell before it naturally expires, the figure will be restored to full strength (but a second one may not be created).

The features of the figure will be unrecognizable; each will seem unique but without substance.