Difference between revisions of "Nutrition & the Preparation of Food"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 3: Line 3:
 
__TOC__
 
__TOC__
 
This isn't always easy while adventuring.  The manner of food that can be obtained, and where it can be prepared, improves considerably in urban settings, where an interior kitchen is available.  Food cooked in a camp, which must endure in a character's pack for days, is far less desirable and the value gained from eating such victuals deserve attention within the game's rules.
 
This isn't always easy while adventuring.  The manner of food that can be obtained, and where it can be prepared, improves considerably in urban settings, where an interior kitchen is available.  Food cooked in a camp, which must endure in a character's pack for days, is far less desirable and the value gained from eating such victuals deserve attention within the game's rules.
 +
 +
== Food Goodness ==
 +
A food's versatility and taste depends upon it's general caliber.  Ordinary food, while resistant to spoiling, has little to offer as a meal, if not blended with more discerning or quality foods.  Thus the "goodness" of a food describes it's capacity to entice the senses.  There are five general standards of goodness: durables, staples, greens, premium foods and delicacies.
 +
 +
=== Durables ===
 +
These include preserved meats such as jerky, dry sausage, salt-pork, sauerkraut and dried fish; also potable plant products like polished rice and dried pulses; and forage such as dried mushrooms, grains, wild nuts, seeds and dried fruits.  Food that is [[Foraging (sage ability)|foraged]] falls into this category.  Note that the category includes mainly ''unprepared'' foods, whereas "staples," below, include versions of these foods after refinement.  Durable foods may be edible after months have passed, and even years.

Revision as of 22:31, 11 August 2023

Nutrition & Preparation of Food.jpg

Nutrition and Preparation argues that the food consumed in the game world should vary in kind, so that apart from the amount of food that characters must consume, the taste and quality of the food should also matter. Characters cannot simply live on bread and water. They must eat, at the very least, "palatable food" — and, when possible, "good" food.

This isn't always easy while adventuring. The manner of food that can be obtained, and where it can be prepared, improves considerably in urban settings, where an interior kitchen is available. Food cooked in a camp, which must endure in a character's pack for days, is far less desirable and the value gained from eating such victuals deserve attention within the game's rules.

Food Goodness

A food's versatility and taste depends upon it's general caliber. Ordinary food, while resistant to spoiling, has little to offer as a meal, if not blended with more discerning or quality foods. Thus the "goodness" of a food describes it's capacity to entice the senses. There are five general standards of goodness: durables, staples, greens, premium foods and delicacies.

Durables

These include preserved meats such as jerky, dry sausage, salt-pork, sauerkraut and dried fish; also potable plant products like polished rice and dried pulses; and forage such as dried mushrooms, grains, wild nuts, seeds and dried fruits. Food that is foraged falls into this category. Note that the category includes mainly unprepared foods, whereas "staples," below, include versions of these foods after refinement. Durable foods may be edible after months have passed, and even years.