Difference between revisions of "Noise (cantrip)"

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Creates a loud ringing sound that can be heard in the ears of only the affected creature. This sound will blot out all other sound, and the creature will be –4 AC for the round the cantrip is in effect.
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Creates a loud, steady ringing sound that's targeted at a single creature, who will be the only one to hear it unless a [[Saving Throws|saving throw against magic]] is made. This roll is modified by -4.  Failure to make save will cause the creature to become [[Deafness (spell)|deaf]] for 1 round while the cantrip produces the noise and 1-4 rounds after.  During this time the affected creature will be -4 [[Armour Class|armour class]] and will not be able to hear the instructions or entreaties of others.
  
Unless the recipient makes save, deafness will result for 1-4 rounds after the noise has stopped.
 
 
Creatures affected by the deafness will be disoriented, will attack at –2 [[Roll to Hit|to hit]] and will be unable to hear instructions or entreaties from others.
 
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]

Revision as of 17:19, 7 April 2021

Noise
Range 30 ft.
Duration 1 round; see below
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip


Creates a loud, steady ringing sound that's targeted at a single creature, who will be the only one to hear it unless a saving throw against magic is made. This roll is modified by -4. Failure to make save will cause the creature to become deaf for 1 round while the cantrip produces the noise and 1-4 rounds after. During this time the affected creature will be -4 armour class and will not be able to hear the instructions or entreaties of others.


See Illusionary Cantrips