Negative Hit Points

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Negative H.P. Effects on Type of combatant
hit
points
Commoner Man-at-arms Levelled
incl. Player
Characters
0 No Effects
-1 -30% ability stats -20% ability stats -10% ability stats
-2 -50% ability stats
wisdom check
-30% ability stats -20% ability stats
-3 -80% ability stats
wisdom check
-50% ability stats
wisdom check
-30% ability stats
-4 death -70% ability stats
wisdom check
-40% ability stats
wisdom check
-5 -90% ability stats
wisdom check
-50% ability stats
wisdom check
-6 death -60% ability stats
wisdom check
-7 -70% ability stats
wisdom check
-8 -80% ability stats
wisdom check
-9 -90% ability stats
wisdom check
-10 death

Humanoids, including player characters, do not die at zero or less hit points, as happens with monsters and animals. Depending on the type of character, the actual threshold for death, from minus 4 to minus 10, varies according to the type of creature that it is, or how much training it has. There are three types of humanoid combatant: commoner, men-at-arms and levelled persons. As each type suffers damage below zero, there are specific effects that must be applied.

Combat Types

Commoners represent the bulk of all humanoid races, having characteristics as typically described in the stat box of a monster page. For example, commoner humans have 1 hit die and an armour class (AC) of 10; a hobgoblin has 1+1 hit dice and an AC of 5 (possessing heavy, leathery skin). Both of these describe ordinary examples of their species, being non-levelled and having hit points exclusively due to their mass.

Men-at-arms are non-levelled soldiers, having undergone combat training to strengthen their bodies and fighting skills. They have a minimum body mass of 3 hit points, to which they add 1d4 hit points due to their training.

Levelled persons, including player characters, have the benefit of character classes and extensive training. They have the benefit of adding hit points commensurate with their class to their body mass, as well as mental acuity to resist fear, so that they are far less likely to die if driven to less than zero hit points.