Movement (stride)

From The Authentic D&D Wiki
Revision as of 15:55, 11 August 2020 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Stride Hexes/AP
Wary 1
Normal 2-3
Running 4-5
Sprinting 6-8

Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table. The spread enables the combatant to select a specific speed of movement; for example, if running, the character may use 1 AP to move either 4 hexes per point or 5. Both are counted as "running" for game purposes.

Procedure