Movement (stride)

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Stride Hexes/AP
Wary 1
Normal 2-3
Running 4-5
Sprinting 6-8

Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table.

Procedure