Difference between revisions of "Movement (stride)"

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'''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter.  By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost.  There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table.
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'''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter.  By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost.  There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table.  The spread enables the combatant to select a specific speed of movement; for example, if running, the character may use 1 AP to move either 4 hexes per point or 5.  Both are counted as "running" for game purposes.
  
 
== Procedure ==
 
== Procedure ==

Revision as of 15:55, 11 August 2020

Stride Hexes/AP
Wary 1
Normal 2-3
Running 4-5
Sprinting 6-8

Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table. The spread enables the combatant to select a specific speed of movement; for example, if running, the character may use 1 AP to move either 4 hexes per point or 5. Both are counted as "running" for game purposes.

Procedure