Difference between revisions of "Movement (stride)"

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'''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter.  By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost.  There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table.  In all cases, fractions are ignored, so that a character moving with a normal stride and expending 1 AP would travel 2 hexes; if they expended 2 AP, they would travel 5 hexes.
 
'''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter.  By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost.  There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table.  In all cases, fractions are ignored, so that a character moving with a normal stride and expending 1 AP would travel 2 hexes; if they expended 2 AP, they would travel 5 hexes.
  
== Wary ==
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== Procedure ==

Revision as of 15:53, 11 August 2020

Stride Hexes/AP
Wary 1
Normal 2.5
Running 3.5
Sprinting 5

Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table. In all cases, fractions are ignored, so that a character moving with a normal stride and expending 1 AP would travel 2 hexes; if they expended 2 AP, they would travel 5 hexes.

Procedure