Difference between revisions of "Marriage (sage ability)"

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'''Marriage''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Ritual (sage study)|Ritual]], by which the cleric enacts a ritual binding individuals together in the eyes of his or her religion, empowering the newlyweds in their faith so as to better sustain danger and the encroachment of malevolence.
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[[File:Marriage (sage ability).jpg|right|490px|thumb]]
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'''Marriage''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Ritual (sage study)|Ritual]], by which the character is able to perform the sacred rite binding individuals together in the eyes of their faith, imbuing the newlyweds with strengthened faith to better shield them against peril and the forces of malevolence.
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Married individuals are bound to remain together until death parts them unless their union is formally dissolved through annulment. It's important to note that many religions do not permit annulment under any circumstances.
  
When within 20 feet of one another, married persons will gain a +2 save versus all attacks. If a married person should be in danger (defined as having less than five hit points or being in a precarious situation where death could result within the space of a moment), this will grant to the counterpart a +2 attack modifier 'to hit' whenever line-of-sight is present.
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== Proximity ==
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When married individuals are within a 20-foot radius of each other, they benefit from a +2 bonus to their [[Saving Throws|saving throws]] against all forms of attacks. If a married person faces imminent danger, defined as having fewer than five [[Hit Points|hit points]], the spouse gains a +2 bonus to their [[Roll to Hit|to hit rolls]], so long as they maintain a clear [[Line-of-sight|line-of-sight]].
  
When married couples are separated and seeking one another, there is the possibility of a premonition whenever a married character must make a wholly even choice between two to four variables - such as which of two doors should be chosen, which of three hallways would correctly lead to the couple together, which of four levers should be pulled and similar puzzles. This premonition is only possible when the couple is actively seeking to be reunited. When facing such a decision, the character is entitled to roll a d4, with a rolled 1 indicating the correct variable.
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When married couples become separated and actively seek to reunite, they may receive premonitions when making a choice between two to four options.  
  
The death of a spouse will empower the widow or widower to act as a berserker (with full control of his or her faculties) for the space of 24 hours, whereupon the character will suffer from melancholia for the space of a week.
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: For example, when deciding between two doors, three hallways, or four levers that may lead them back to each other, the character can roll a four-sided die (d4). If a 1 is rolled, they will select the correct option.  This premonition occurs when the couple is actively working to be reunited.
  
Married persons must remain together until death do them part, unless this agreement is broken by annulment. Note that many religions do not permit an annulment under any circumstance.
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== Widowing ==
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In the event of a spouse's [[Death|death]], the surviving partner can become so furious with grief that he or she is able to enter a [[Berserking|berserker]]-like state, with full control over their faculties, when attempting to rescue the spouse's body with the purpose of bringing him or her [[Raise Dead (spell)|back to life]]. This state lasts until the cause is lost of the body is recovered.
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See [[Character Background Generator]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 18:53, 28 October 2023

Marriage (sage ability).jpg

Marriage is an amateur-status sage ability in the study of Ritual, by which the character is able to perform the sacred rite binding individuals together in the eyes of their faith, imbuing the newlyweds with strengthened faith to better shield them against peril and the forces of malevolence.

Married individuals are bound to remain together until death parts them unless their union is formally dissolved through annulment. It's important to note that many religions do not permit annulment under any circumstances.

Proximity

When married individuals are within a 20-foot radius of each other, they benefit from a +2 bonus to their saving throws against all forms of attacks. If a married person faces imminent danger, defined as having fewer than five hit points, the spouse gains a +2 bonus to their to hit rolls, so long as they maintain a clear line-of-sight.

When married couples become separated and actively seek to reunite, they may receive premonitions when making a choice between two to four options.

For example, when deciding between two doors, three hallways, or four levers that may lead them back to each other, the character can roll a four-sided die (d4). If a 1 is rolled, they will select the correct option. This premonition occurs when the couple is actively working to be reunited.

Widowing

In the event of a spouse's death, the surviving partner can become so furious with grief that he or she is able to enter a berserker-like state, with full control over their faculties, when attempting to rescue the spouse's body with the purpose of bringing him or her back to life. This state lasts until the cause is lost of the body is recovered.


See Character Background Generator