Difference between revisions of "Light (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 20: Line 20:
  
 
See [[Illumination]]
 
See [[Illumination]]
 
+
<br>
[[Category:Clerical Spells]]
 

Revision as of 22:24, 14 February 2020

Light-1st.jpg
Light
Range cleric (120 ft.); illusionist (30 ft. per level)
Duration 1 hour per level
Area of Effect 20 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes the appearance of light, so that the area of effect will become as bright as day. The effect of this light is similar to a torch, so that past the area of effect it will soften to a distance of about 60 feet; things outside the area of effect, however, will be somewhat indistinct. Targeting objects inside the area of effect will carry normal combat adjustments, but against those outside the effect will carry a penalty of -4 to hit. Light created by the spell will not reflect in a mirror outside the spell effect.

The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds. A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.

Infravision for those outside the area of effect will be unaffected; those inside the light will not be able to see with infravision.

The spell cannot be reversed to create darkness.

See Illumination