Difference between revisions of "Light (spell)"

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The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds.  A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.
 
The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds.  A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.
 
[[Infravision]] for those outside the area of effect will be unaffected; those inside the light will not be able to see with infravision.
 
  
 
The spell cannot be reversed to create [[Darkness (spell)|darkness]].
 
The spell cannot be reversed to create [[Darkness (spell)|darkness]].

Revision as of 18:21, 9 August 2020

Light-1st.jpg
Light
Range cleric (120 ft.); illusionist (30 ft. per level)
Duration 1 hour per level
Area of Effect 20 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes the appearance of light, so that the area of effect will become as bright as day. To a person inside the effect, anything outside will appear preternaturally dark, regardless of those outside light conditions. Targeting objects inside the area of effect will carry normal combat adjustments, but against those outside the effect will carry a penalty of -4 to hit. Light created by the spell will not reflect in a mirror outside the spell effect.

The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds. A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.

The spell cannot be reversed to create darkness.


See Illumination