Difference between revisions of "Illusionary Spell Acquisition"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 22: Line 22:
 
| useful || 1 per point of<br>intelligence above 9 || 76-00
 
| useful || 1 per point of<br>intelligence above 9 || 76-00
 
|}
 
|}
 +
 +
Cantrips are a form of weak magic spell, easy to cast and usually taking little time.  They are useful, and can sometimes serve to distract or disable an enemy combatant for a round, but more often they are tricks that an apprentice caster learns from a young age.

Revision as of 21:56, 21 August 2020

Illusionists acquire two forms of magic that they can use, cantrips and spells. The illusionist will have some of both when starting off as 1st level, and will gain more as the character gains levels. The method of gaining each differs.

These are kept in spellbooks, which the character uses to store the complex symbols that explain their magic. In order to construct the spell in their minds, a practice called "memorizing," illusionists must study the pages of these books. They depend greatly upon the maintenance and care of these books; losing one is a very unfortunate affair.

Gaining Cantrips

Cantrip Type Number Gained Roll
haunting sound 1-3 01-11
illusionary 2-5 12-27
legerdemain 1-3 28-33
person affecting 1-4 34-46
personal 1-4 47-59
reversed 1-4 60-75
useful 1 per point of
intelligence above 9
76-00

Cantrips are a form of weak magic spell, easy to cast and usually taking little time. They are useful, and can sometimes serve to distract or disable an enemy combatant for a round, but more often they are tricks that an apprentice caster learns from a young age.