Difference between revisions of "Fishing (technology)"

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== DEV-6 ==
 
== DEV-6 ==
 
==== Aquaculture ====
 
==== Aquaculture ====
The farming of fish and shellfish in ponds, river estuaries and enclosed bays. Fish stocks are selected for size. Includes cultivation of ornamental fish. Extensive farms exist in subterranean cultures.
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The farming of fish and shellfish in ponds, river estuaries and enclosed bays. Fish stocks are selected for size. Includes cultivation of ornamental fish. Extensive farms exist in [[Subterranean (range)|subterranean]] cultures.
  
 
:'''Tools:''' shellfish traps
 
:'''Tools:''' shellfish traps

Revision as of 22:19, 24 August 2020

Fishing.jpg

Fishing is one of the first technologies a region develops, using skills and tools to catch fish as food.

Like all technologies, the development of fishing is distinguished by its techniques, processes and societal relationships. The page below describes the technology according to its sub-technologies (shown as minor headings). Details are further classified into tools, culture, blocks, improvements and associated references.

DEV-4

Hand-gathering

The harvesting of sea foods without tools, such as picking up shellfish or kelp, digging for clams or crabs, flounder tramping, noodling, pearl diving, trout binning and [tickling].

Blocks
Coastlines: atolls, beach, coral reefs, grottos, headlands, lagoons, sea cliffs
Waterways: lakes, ponds, rivers

DEV-5

Catch Fishing

Also known as artisanal fishing, the employment of primitive styles of fishing using short (rarely overnight) fishing trips close to home. The catch is not processed but is instead eaten. The amount caught usually meets the subsistence needs of the community.

Tools: fishing line (made of gut or woven fibre), fishing nets, gaffs, hooks (bone), spears (barbed)
Boats consist of lightly built narrow craft for one to three persons, made of natural materials and lacking the strength to survive a storm in deep water. Caulking is done with natural materials.
Culture
Communication: allows contact and agreements with settlements along sea shores, across small bays or upon lakes and rivers.
Superstition: produces an irrational fear of storms; storm gods are the primary deity.
Blocks
Ocean banks: submerged plateaus that are shallow compared to their surrounding area, accessed by boats and improved by markers and navigation to become fishing grounds.
Protected beach: with fishing boats that are pulled high upon the beach to protect them from storms, with boats light enough to be carried; the settlement is located behind the beach in trees or among protective rocks.
Water village: small settlement constructed on a tidal mud flat, freshwater pond or marshland, with houses on pillars or jetties, allowing direct access to boats tied to each house. The village is often reachable only by boat. The population of such a conglomeration is between 75 and 125 males, females and children.
Improvements
Fishing grounds: exploration has located a sea, lake or river location of unusually rich fishing waters. This is indicated by pre-existing trade references indicating fish or boatbuilding. May be exploited by up to two T(1-6) settlements. Adds +2 food total (to one settlement if not divided between two) and +1 health. Includes salmon runs.
References: salt-water/freshwater fish (+1 health), boatbuilding (+1 labor).

DEV-6

Aquaculture

The farming of fish and shellfish in ponds, river estuaries and enclosed bays. Fish stocks are selected for size. Includes cultivation of ornamental fish. Extensive farms exist in subterranean cultures.

Tools: shellfish traps
Blocks
Stock pond: tailored water sources using an aquifer or dam to maintain water level. Caretakers protect from poachers. Stock ponds are usually private, owned by a village or status-individual.
References: caviar (+2 happiness), fish fins (+1 happiness), pearls (+1 happiness), shellfish, sturgeon

Bowfishing

Uses barbed arrows with line, enabling the drawing in by hand or using a reel. Best employed in freshwater sources where the water is clear.

Outward Fishing

The expansion of catch fishing into deeper waters, risking time spent being out of sight of the shore.

Tools
Karvi: primitive longboat capable of supporting up to 35 passengers, used in fishing, trade and occasionally for war parties. Not equipped with sails at this level of development.
Umiak: open skin boat used for extensive fishing trips outwards into semi-deep water (20-40 miles from shore), often used for hunting small whales or walrus.
Culture: a strong emotional relationship exists between fishers and the sea, lakes or rivers; sea chantys are common and mythological stories abound.
Blocks
Boat yard: an area where boats are assembled and repaired; features tailored areas, dug channels, piers, embankments and roofed shacks. Usually a natural harbour but not always. Adds +1 labor. Requires a minimum T(5) settlement. Replaces protected beach.
Improvements
Semi-deep waters: boatbuilding reference adds +1 bonus to food production from extensive semi-deep water.
References: sealskin (+1 happiness)

DEV-7

Angling

The method of fishing by using an "angle" (fish hook) attached to a fishing line that can be hurled outwards through the use of a rod. Light objects are used as "flies". Boats employ the use of longlining or trolling.

Tools: corf, fish hook, float
Culture: pleasure fishing becomes a contemplative, philosophical pastime.

Trap Fishing

The use of bronze metal fishtraps and chain (later, other metals and lacquered wood) for lowering a frame to the sea or river bottom to catch large shellfish and other bottom feeders.

References: eels, octopus

DEV-8

Deep Sea Fishing

The widespread use of sailing vessels enables long fishing journeys, supported by larger fishing boats able to store food for weeks at a time. Commercial fishing for profit and trade is an extensive activity, pursuing fish far into the ocean under adverse conditions. Lack of a compass denies ocean-crossing. Simple fish-processing takes place.

Tools: drift nets, gillnets
Drifter: single-masted sailing vessel with animal skins or woven fabrics for sails. Fishing involves pulling a drift net.
Culture: spread of news from abroad, rush of people to the waterfront with the return of ships followed by a feast and celebration.
Blocks
Dock: a group of structures for the handling of boats, including a solidly built stone-timbered pier with two to three storage structures and a small accounting office. Requires a minimum T(3) settlement.
References: cod-liver oil, dried fish

Higher Development

  • corporate fishing (compass)
  • lift nets (engineering)
  • ocean crossing (compass)
  • fish processing (?)
  • wharf/harbour (compass)