Difference between revisions of "Find Traps (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
Line 1: Line 1:
Placeholder.
+
{| class="wikitable"
 +
|-
 +
| Range|| self
 +
|-
 +
| Duration || 30 rounds
 +
|-
 +
| Area of Effect|| 10 ft. wide, 30 ft. path
 +
|-
 +
| Casting Time|| 1 round
 +
|-
 +
| Saving Throw|| none
 +
|-
 +
| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
 +
|}
 +
 
 +
Locates and identifies traps, whether magical or non-magical. The caster must indicate the path of the area of effect in order to locate the trap, but the cleric may move or turn to do so, as long as the spell is in effect.
 +
 
 +
The cleric does not need to concentrate upon the spell for it to function.
 +
 
 +
The spell will not identify certain guardian spells, such as a glyph of warding, explosive runes or [[Wyvern Watch (spell)|wyvern watch]].
 +
 
 +
See [[Cleric 2nd Level Spells|Cleric 2nd Level (spells)]]
 +
 
 +
[[Category:Clerical Spells]]

Revision as of 15:38, 11 February 2020

Range self
Duration 30 rounds
Area of Effect 10 ft. wide, 30 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Locates and identifies traps, whether magical or non-magical. The caster must indicate the path of the area of effect in order to locate the trap, but the cleric may move or turn to do so, as long as the spell is in effect.

The cleric does not need to concentrate upon the spell for it to function.

The spell will not identify certain guardian spells, such as a glyph of warding, explosive runes or wyvern watch.

See Cleric 2nd Level (spells)