Difference between revisions of "Falling"

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'''Falling''' describes incidents where damage is sustained through free fall, most commonly through failure to make a [[Ability Checks|check]], being [[Stun Lock#Falling Back|forced]] from a ledge or the failure of equipment such as ropes, pulleys or platforms. The table shown attempts to provide details for how much damage is sustained for different sorts of falls, depending upon the distance and what kind of surface is landed on.
 
'''Falling''' describes incidents where damage is sustained through free fall, most commonly through failure to make a [[Ability Checks|check]], being [[Stun Lock#Falling Back|forced]] from a ledge or the failure of equipment such as ropes, pulleys or platforms. The table shown attempts to provide details for how much damage is sustained for different sorts of falls, depending upon the distance and what kind of surface is landed on.
  
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== Damage from Distance ==
 
{| class="wikitable" style="float:left; margin-right: 15px; text-align: center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:left; margin-right: 15px; text-align: center; background-color:#d4f2f2;"
 
|-
 
|-
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| Flat & hard || style="width: 50px|1d4 || style="width: 50px|1d6 || style="width: 50px|3d6 || style="width: 50px|6d6 || style="width: 50px|10d6 || style="width: 50px|15d6
 
| Flat & hard || style="width: 50px|1d4 || style="width: 50px|1d6 || style="width: 50px|3d6 || style="width: 50px|6d6 || style="width: 50px|10d6 || style="width: 50px|15d6
 
|-
 
|-
| 30° Slope || 1d2 || 1d6 || 2d6 || 4d6 || 7d6 || 11 d6
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| Hard 30° slopes || 1d2 || 1d6 || 2d6 || 4d6 || 7d6 || 11d6
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|-
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| Hard 45° slopes || nil || 1d3 || 1d6 || 3d6 || 6d6 || 10d6
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|-
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| Scree || nil || 1d3 || 1d6 || 2d6 || 5d6 || 8d6
 
|}
 
|}
  
 
'''Flat, hard''' surfaces are level or marginally sloped, with a composition of packed earth, wood or stone, while lacking in uneven or sharp elements that would cause additional damage.
 
'''Flat, hard''' surfaces are level or marginally sloped, with a composition of packed earth, wood or stone, while lacking in uneven or sharp elements that would cause additional damage.
 +
'''Hard 30° slopes''' are composed wood or stone and allow some deflection, so that as the body hits the surface it also rolls, so that it suffers less damage overall.
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'''Hard 45° slopes''' also allow deflection, but jarring additional contacts are expected as the body tumbles downwards along the surface; overall, the damage is better improved for lower falls than higher ones.
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'''Scree''' describes slopes composed of loose fragments, usually rock, that will give when fallen upon, moderately lessening the damage received from falling on a hard surface.
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== Damage from Surface Elements ==
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In addition to the angle of surface, adjust the amount of damage done when the following elements occur:
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:*If the surface is '''Regular, with fist/head-sized rocks''', replace the 6-sided die with an '''8-sided'''.
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:*If the surface is '''Irregular, with boulders or trees''', replace the 6-sided die with a '''10-sided'''.
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:*If the fall occurs '''through tree limbs''' or other like obstructions, replace '''two''' of the 6-sided dice with 10-sided.

Revision as of 04:51, 19 August 2020

Falling describes incidents where damage is sustained through free fall, most commonly through failure to make a check, being forced from a ledge or the failure of equipment such as ropes, pulleys or platforms. The table shown attempts to provide details for how much damage is sustained for different sorts of falls, depending upon the distance and what kind of surface is landed on.

Damage from Distance

Surface fallen
upon
Total damage sustained from height
4-6 ft. 7-12 ft. 13-20 ft. 21-30 ft. 31-40 ft. 41-50 ft.
Flat & hard 1d4 1d6 3d6 6d6 10d6 15d6
Hard 30° slopes 1d2 1d6 2d6 4d6 7d6 11d6
Hard 45° slopes nil 1d3 1d6 3d6 6d6 10d6
Scree nil 1d3 1d6 2d6 5d6 8d6

Flat, hard surfaces are level or marginally sloped, with a composition of packed earth, wood or stone, while lacking in uneven or sharp elements that would cause additional damage. Hard 30° slopes are composed wood or stone and allow some deflection, so that as the body hits the surface it also rolls, so that it suffers less damage overall. Hard 45° slopes also allow deflection, but jarring additional contacts are expected as the body tumbles downwards along the surface; overall, the damage is better improved for lower falls than higher ones. Scree describes slopes composed of loose fragments, usually rock, that will give when fallen upon, moderately lessening the damage received from falling on a hard surface.

Damage from Surface Elements

In addition to the angle of surface, adjust the amount of damage done when the following elements occur:

  • If the surface is Regular, with fist/head-sized rocks, replace the 6-sided die with an 8-sided.
  • If the surface is Irregular, with boulders or trees, replace the 6-sided die with a 10-sided.
  • If the fall occurs through tree limbs or other like obstructions, replace two of the 6-sided dice with 10-sided.