Difference between revisions of "Execution (sage ability)"

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[[File:Execution.jpg|thumb|560px|]]
 
[[File:Execution.jpg|thumb|560px|]]
Describes the scope and attitude of a professional executioner, one who carries out capital crimes and non-lethal physical punishments, such as time spent in the stocks or gibbet, or on the rack. The ability grants compentence in performing the act, whether through beheading, hanging, poisoning or various other forms of execution.  The character will have excellent knowledge of the tools, practice and efficient carrying out of the duty.
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'''Execution''' is an amateur-status ability that provides the mindset and perseverance of a professional executioner, one who is able to bring about the death of criminals without remorse or self-reproach — in fact, the work is seen as a duty and a virtue.  The character is skilled at carrying out capital crimes by axe, hanging, [[Quartering|quartering]], burying alive or other legal means.  Knowledge is also had of wresting pain and unpleasantness through non-lethal punishments, such as the stocks, gibbet or the rack, so that the character is competent at these activities.
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The character has excellent knowledge of the tools and practice involved; if the axe is the preferred means of execution in the character's homeland, a [[Battle Axe (weapon)|battle axe]] may be added to the character's list of [[Weapon Proficiencies|proficiencies]].
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==== Resistance to Influence ====
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Because the character has learned to close off feelings of sympathy or compassion for intended victims, this grants protection against the influence of suggestion or forms of seduction, such as might be felt by a [[Love Potion|love potion]].  The character gains a +2 [[Saving Throws|saving throw]] vs. [[Charm (magic form)|charm]] spells on account of this.  The use of such magic is commonly attempted to dissuade an executioner in the work to be done, so that those doing the work possess this natural immunity.
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Additionally, the character's experience with the dead, as well as being a witness to suffering, gives a +1 save vs. [[Nausea|nausea]] or other effects related to disgust or ugliness (including the appearance of a [[Medusa|medusa]]).
  
Moreover, the character is able to close off all emotional responses towards victims, as they choose.  The ability, therefore, grants immunity to both sympathy and empathy of the intended victim, and as a bulwark against the emotional expressions of others with association to the victim.  Even magical attempts to dissuade the character are resisted, as the ability gives a +4 [[Saving Throws|saving throw]] against [[Charm Person & Mammal (spell)|charm]], only when the character is influenced against performing an execution as intended.
 
  
Likewise, the character's experience with the dead and the nature of those suffering punishments also gives a +2 saving throw vs. nausea, and any other effects related to revulsion.
 
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See [[Murder (sage study)|Murder]]
 
See [[Murder (sage study)|Murder]]
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[[Category: Don't Review until 2022]]

Revision as of 20:32, 25 September 2021

Execution.jpg

Execution is an amateur-status ability that provides the mindset and perseverance of a professional executioner, one who is able to bring about the death of criminals without remorse or self-reproach — in fact, the work is seen as a duty and a virtue. The character is skilled at carrying out capital crimes by axe, hanging, quartering, burying alive or other legal means. Knowledge is also had of wresting pain and unpleasantness through non-lethal punishments, such as the stocks, gibbet or the rack, so that the character is competent at these activities.

The character has excellent knowledge of the tools and practice involved; if the axe is the preferred means of execution in the character's homeland, a battle axe may be added to the character's list of proficiencies.

Resistance to Influence

Because the character has learned to close off feelings of sympathy or compassion for intended victims, this grants protection against the influence of suggestion or forms of seduction, such as might be felt by a love potion. The character gains a +2 saving throw vs. charm spells on account of this. The use of such magic is commonly attempted to dissuade an executioner in the work to be done, so that those doing the work possess this natural immunity.

Additionally, the character's experience with the dead, as well as being a witness to suffering, gives a +1 save vs. nausea or other effects related to disgust or ugliness (including the appearance of a medusa).


See Murder