Difference between revisions of "Essence (sage ability)"

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'''Essence''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Outer Planes (sage study)|Outer Planes]], which provides detail pertaining to or constituting the essential elements of a given plane of existence, known to the character. This includes the plane's physical arrangement, the manner in which it is ruled and socially organized and the nature of its connection and relationship to the prime material, specifically in terms of how activity in the [[Prime Material (inner plane)|prime material]] serve to provide the building blocks for the plane's existence.
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[[File:Essence (sage ability).png|right|595px|thumb]]
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'''Essence''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Outer Planes (sage study)|Outer Planes]] that gives the character an intimate knowledge of any particular [[Plane of Existence]] within the [[Planescape Universe]].
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The encompasses the plane's physical layout, its governance and societal structures, in addition to its profound connection to the [[Prime Material (inner plane)|Prime Material]] world.  Specifically, it delves into how actions and events in the Prime Material might contribute to the very fabric of the understood plane.
  
Such information would allow the character the means to navigate such planes, interact with its residents accordingly and adopt a set of behaviours that would minimize conflict. The character could also guide others, enabling them if they chose — to reasonably attempt quests or purposes upon that outer plane.
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This allows the character to navigate these planes with confidence, engage harmoniously with its denizens, while adopt behaviors that reduce the likelihood of conflicts arising. The character also gains the ability to guide others, allowing them, if they wish, to embark on quests or pursuits within that outer plane with a reasonable chance of success.
  
See also Interplanar Relationships.
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== Difficulties in Navigation ==
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Navigating other planes of existence can be an extraordinarily challenging endeavor due to the fundamental differences between each plane and the Prime Material.  Many planes have unique geometries and spatial arrangements that defy familiar laws of physics.  Others lack stable landmarks, creating an ever-shifting environment without reference points for navigation.
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'''Planar Hazards.''' Other planes often feature hazards that would otherwise be absent or unimaginably rare.  These include such things as deadly energies, hostile environmental conditions or creatures with bizarre abilities.  For instance, a given locale might possess scorching flames that would incinerate those not protected by fire-resistant magic or gear.  Extreme temperatures such as freezing cold, corrosive atmospheres or the absence of air and water are quite possible.  Some places might experience a different flow of time, or gravitational anomalies.  Far greater reality warping conditions may also occur.
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== Extraplanar Denizens ==
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Creatures that originate from planes of existence can vary greatly in form, nature and power, beyond those familiar through mythology and cosmology.  Beings can be humanoid, monstrous, elemental, celestial, infernal, fey or ghastly alien in appearance.  They may possess supernatural or extraordinary abilities.  A given plane might be torn apart by factions and conflicts.  Ordinary customs and beliefs may raise complex moral and ethical dilemmas for visitors who are used to a different way of thinking.  Negotiating and navigating these arrangements and peoples requires a very special knowledge.
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See also,<br>
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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* [[Abyss (plane)]]
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* [[Acheron (plane)]]
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* [[Arborea (plane)]] (Olympus)
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* [[Arcadia (plane)]]
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* [[Astral Plane]]
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* [[Beastlands (plane)]] (Happy Hunting Grounds)
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* [[Bytopia (plane)]] (Twin Paradises)
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* [[Elysium (plane)]]
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* [[Ethereal Plane]]
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* [[Gehenna (plane)]]
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* [[Grey Waste (plane)]]
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* [[Hades (plane)]]
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* [[Heaven (plane)]]
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* [[Inner Planes]]
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* [[Limbo (plane)]]
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* [[Lower Planes of Existence]]
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* [[Mechanus (plane)]]
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* [[Mount Celestia (plane)]] (Purgatory)
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* [[Nine Hells (plane)]] (Baator)
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* [[Nirvana (plane)]]
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* [[Outlands (plane)]]
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* [[Pandemonium (plane)]]
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* [[Tartarus (plane)]] (Carceri)
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* [[Upper Planes of Existence]]
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* [[Ysgard (plane)]] (Gladsheim)
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</div>
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 01:49, 29 October 2023

Essence (sage ability).png

Essence is an amateur-status sage ability in the study of Outer Planes that gives the character an intimate knowledge of any particular Plane of Existence within the Planescape Universe.

The encompasses the plane's physical layout, its governance and societal structures, in addition to its profound connection to the Prime Material world. Specifically, it delves into how actions and events in the Prime Material might contribute to the very fabric of the understood plane.

This allows the character to navigate these planes with confidence, engage harmoniously with its denizens, while adopt behaviors that reduce the likelihood of conflicts arising. The character also gains the ability to guide others, allowing them, if they wish, to embark on quests or pursuits within that outer plane with a reasonable chance of success.

Difficulties in Navigation

Navigating other planes of existence can be an extraordinarily challenging endeavor due to the fundamental differences between each plane and the Prime Material. Many planes have unique geometries and spatial arrangements that defy familiar laws of physics. Others lack stable landmarks, creating an ever-shifting environment without reference points for navigation.

Planar Hazards. Other planes often feature hazards that would otherwise be absent or unimaginably rare. These include such things as deadly energies, hostile environmental conditions or creatures with bizarre abilities. For instance, a given locale might possess scorching flames that would incinerate those not protected by fire-resistant magic or gear. Extreme temperatures such as freezing cold, corrosive atmospheres or the absence of air and water are quite possible. Some places might experience a different flow of time, or gravitational anomalies. Far greater reality warping conditions may also occur.

Extraplanar Denizens

Creatures that originate from planes of existence can vary greatly in form, nature and power, beyond those familiar through mythology and cosmology. Beings can be humanoid, monstrous, elemental, celestial, infernal, fey or ghastly alien in appearance. They may possess supernatural or extraordinary abilities. A given plane might be torn apart by factions and conflicts. Ordinary customs and beliefs may raise complex moral and ethical dilemmas for visitors who are used to a different way of thinking. Negotiating and navigating these arrangements and peoples requires a very special knowledge.


See also,