Difference between revisions of "Endure Cold & Heat (spell)"

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Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any natural degree while remaining unaffected.
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Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any [[Temperature Grades|natural measure]] while remaining unaffected.
  
The spell does not defend against direct effects of magic, but will protect the recipient from ambient heat and the like—such as that emanating from a wall of fire.
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The spell does not defend against magical fire or cold, but it will protect the recipient from damage caused by ambient heat, such as that emanating from a [[Wall of Fire (spell)|wall of fire]].
  
There is no effect from combining this spell with resist cold or resist fire.
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The spell does not augment the effects from [[Resist Cold (spell)|resist cold]], [[Resist Fire (spell)|resist fire]] or similar protection spells.
 
 
See [[Cleric%201st%20Level%20Spells|Cleric 1st Level (spells)]]
 
  
 
[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 03:13, 14 February 2020

Endure Elements.jpg
Range touch
Duration 1 hour per level
Area of Effect 1 creature per level
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Protects from natural extremes of heat or cold. Recipients are able to withstand temperatures of any natural measure while remaining unaffected.

The spell does not defend against magical fire or cold, but it will protect the recipient from damage caused by ambient heat, such as that emanating from a wall of fire.

The spell does not augment the effects from resist cold, resist fire or similar protection spells.