Earthquake (spell)

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Earthquake 01.jpg
Earthquake
Range 120 ft.
Duration 5 rounds
Area of Effect 5 ft. radius per level
Casting Time 2 rounds
Saving Throw none
Level cleric (7th)

Causes the earth to shake as though struck by a strong, localized earthquake. The quake affects all terrain, vegetation, structures and creatures indiscriminately.

The range determines the epicentre of the quake—the quake affects all within 5’ per level of the spellcaster. The cleric should roll 3d6 for each of the below. The numbers indicate the minimum needed to roll to have that particular effect; thus, a roll of 15 would cause all the effects up to number 15 to occur. All damage indicated on the table is cumulative.

roll earthquake result
3 all persons knocked off their feet and stunned for the duration
5 creatures suffer 1d6 damage
7 tunnels, caves and caverns collapse
8 wooden structures give way and collapse
9 ground splits up and swells; creatures suffer 1d6 damage
10 half-timbered structures break up and collapse
11 creatures suffer 1d6 damage
12 stone structures with walls less than six inches thick collapse
13 all trees in the area have a 1-in-3 chance of being uprooted
14 stone structures with walls less than a foot thick collapse
15 creatures suffer 2d4 damage
16 ground cracks and heaves upwards; creatures suffer 4d4 damage
17 stone structures with walls less than two feet thick collapse