Difference between revisions of "Death's Door (spell)"

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[[File:Death's Door (spell).jpg|right|525px|thumb]]
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'''Death's door''' brings back the life of a [[Experience Level|levelled]] creature that's been killed, whose [[Hit Points|hit points]] (h.p.) after [[Death|death]] are greater than [[Negative Hit Points|-20]].  For example, Cristos has 8 h.p. when he's hit by a chimera for 22 [[Damage (hit points)|damage]].  He's dead, but because his corpse has -14 h.p., death's door can yet return him to life.
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{{Spelltable
 
{{Spelltable
 
| name = Death's Door
 
| name = Death's Door
 
| range = touch
 
| range = touch
| duration = permanent; see below
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| duration = permanent; see text
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
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}}
 
}}
  
Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9.
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Once restored, recipients must make a [[Constitution (ability stat)|system shock survival]] roll, but not a [[Resurrection (spell)|resurrection]] roll.  Their hit points increase to zero, and they're conscious ... but a full five rounds must pass before the character can take any actions whatsoever.  During this time, the character is prone.
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== Circumstances of Death ==
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If the recipient sustained any wounds prior to or on account of the killing blow, these wounds are closed and can do no further harm to the character.  Any [[Injuries|injuries]] that might have been sustained in the character's death are still present — so these must be [[Healing|healed]] before further h.p. can be restored.
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If the death occurred from [[Disease|disease]], system shock failure or other wholistic effect, the spell can be of no assistance.  Furthermore, the killed individual must have suffered death less than 1 hour perl level of the caster.
  
The recipient of the spell will be returned to zero hit points. Recipients will not be able to take any action after being returned until 5 rounds have passed. Please take note that if a character's [[Death|death]] occurred while [[Injuries|injured]] or due to [[Damage (hit points)|damage]] causing injury, the character will remain injured following the application of the spell.
 
  
Once those five rounds have passed, the creature may act normally.
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See [[Raise Dead (spell)]]
  
The spell retains the power to preserve creatures only so long as they have been killed less than 1 hour per level of the cleric.
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[[Category: Clerical Spells]][[Category: Don't Review until 2023]]
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[[Category:Lacks Image]]
 

Revision as of 21:24, 9 January 2022

Death's Door (spell).jpg

Death's door brings back the life of a levelled creature that's been killed, whose hit points (h.p.) after death are greater than -20. For example, Cristos has 8 h.p. when he's hit by a chimera for 22 damage. He's dead, but because his corpse has -14 h.p., death's door can yet return him to life.

Death's Door
Range touch
Duration permanent; see text
Area of Effect 1 creature
Casting Time 2 rounds
Saving Throw none
Level cleric (3rd)

Once restored, recipients must make a system shock survival roll, but not a resurrection roll. Their hit points increase to zero, and they're conscious ... but a full five rounds must pass before the character can take any actions whatsoever. During this time, the character is prone.

Circumstances of Death

If the recipient sustained any wounds prior to or on account of the killing blow, these wounds are closed and can do no further harm to the character. Any injuries that might have been sustained in the character's death are still present — so these must be healed before further h.p. can be restored.

If the death occurred from disease, system shock failure or other wholistic effect, the spell can be of no assistance. Furthermore, the killed individual must have suffered death less than 1 hour perl level of the caster.


See Raise Dead (spell)