Difference between revisions of "Cure Disease (spell)"

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The reverse of the spell, cause disease, allows the cleric to cause only a specific ailment, which will have the following characteristics: the onset time will be from 10 to 60 minutes; the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.
 
The reverse of the spell, cause disease, allows the cleric to cause only a specific ailment, which will have the following characteristics: the onset time will be from 10 to 60 minutes; the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.
 
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Revision as of 20:03, 15 July 2020

Cure Disease
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (3rd); druid (3rd)

Cures disease, including those of a parasitic, bacterial or viral nature. The affliction from the disease will disappear within 5-20 rounds, making the cured creature whole and well.

Hit points caused by the disease will be restored, but the spell will have no effect on wounds or poisonous effects.

The reverse of the spell, cause disease, allows the cleric to cause only a specific ailment, which will have the following characteristics: the onset time will be from 10 to 60 minutes; the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.