Difference between revisions of "Cooking (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
The craft of preparing superior food for consumption, with additional skill in making dishes which are more healthy and palatable. This translates to an increase in the taste of fare that is cooked by the character, as described in the [[Nutrition & Preparation of Food|nutrition & preparation of food]] rules.
+
[[File:Cooking (sage ability).jpg|right|490px|thumb]]
 +
'''Cooking''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|studies]] of [[Cuisine (sage study)|Cuisine]] and [[Logistics (sage study)]], that enables the character to prepare [[Food|food]] dishes that offer a [[Nutrition & the Preparation of Food#Quantifiable Effects of Eating|taste sensation]] of "nosh" and "savoury."  While this doesn't make the individual especially notable as a food preparer, it's a considerable advancement over an unskilled cook. Importantly, it allows the character to make good use of [[Nutrition & the Preparation of Food#Premium Foods|premium foods]] and [[Nutrition & the Preparation of Food#Delicacies|delicacies]] in [[Nutrition & the Preparation of Food#Cold Camp Fare|cold camp]] settings, while being able to function as a cook in a [[Nutrition & the Preparation of Food#Galley Fare|galley]] or [[Nutrition & the Preparation of Food#Scullery Fare|scullery]] kitchen.
  
The taste of food is described as ten measures: grub, chow, nosh, savoury, tasty, flavourful, delicious, piquant, mouth-watering and ambrosia. Whatever the tools or space available, a character with the cooking ability will be able to improve taste by one measure: grub becomes chow, chow becomes nosh, nosh becomes savoury and so on. This includes a concomitant improvement in the diner’s response to the food as well, producing a better chance of the character finishing the meal sated, happy or elated, with a corresponding unlikelihood of being grumpy, tired, miserable, vomitous or experiencing diarrhea or a gastro-intestinal affliction.
+
In addition to food preparation, those with the ability to cook can recognise spoiled food, so as to know when it is past eating. Skill exists in recognising the difference between "[[Nutrition & the Preparation of Food#Fresh Foods|fresh]]" and "premium" foods.
  
Cooking also provides the character with an ability to distinguish fresh foods from selective, or recognize when food has spoiled and is inadequate for preparation.
+
The labour time needed to cook equals about 20 minutes +3 minutes per person to be fed, recognising that the cook must work in game world circumstances that are somewhat primitive.  This time cannot be spent in a single block, but usually represents time spent over about 45 minutes to an hour.  Some foods, such as soups or roasted meat, require as many as four hours, but the time actually spent is about the same.
<br>
+
 
<br>
+
During the intervening time, time can be spent towards preparing the next day's dish (up to 50% of the total time needed).  Keep in mind that cooks must also spend time gathering wood to make a fire, cleaning and sharpening utensils and other time-consuming efforts.
See Also,<br>
+
 
[[Gastronomy (sage study)|Gastronomy]]<br>
+
 
[[Logistics (sage study)|Logistics]]
+
See also,<br>
[[Category:Placeholder]]
+
[[Cook (profession)]]<br>
 +
[[Gastronomy (sage field)]]<br>
 +
[[Goodberry (spell)]]<br>
 +
[[Purify Food & Drink (spell)]]<br>
 +
[[Travel]]<br>
 +
[[Unseen Servant (spell)]]<br>
 +
 
 +
[[Category: Sage Abilities]][[Category: Don't Review until 2025]]

Latest revision as of 18:40, 20 October 2023

Cooking (sage ability).jpg

Cooking is an amateur-status sage ability in the studies of Cuisine and Logistics (sage study), that enables the character to prepare food dishes that offer a taste sensation of "nosh" and "savoury." While this doesn't make the individual especially notable as a food preparer, it's a considerable advancement over an unskilled cook. Importantly, it allows the character to make good use of premium foods and delicacies in cold camp settings, while being able to function as a cook in a galley or scullery kitchen.

In addition to food preparation, those with the ability to cook can recognise spoiled food, so as to know when it is past eating. Skill exists in recognising the difference between "fresh" and "premium" foods.

The labour time needed to cook equals about 20 minutes +3 minutes per person to be fed, recognising that the cook must work in game world circumstances that are somewhat primitive. This time cannot be spent in a single block, but usually represents time spent over about 45 minutes to an hour. Some foods, such as soups or roasted meat, require as many as four hours, but the time actually spent is about the same.

During the intervening time, time can be spent towards preparing the next day's dish (up to 50% of the total time needed). Keep in mind that cooks must also spend time gathering wood to make a fire, cleaning and sharpening utensils and other time-consuming efforts.


See also,
Cook (profession)
Gastronomy (sage field)
Goodberry (spell)
Purify Food & Drink (spell)
Travel
Unseen Servant (spell)