Difference between revisions of "Cooking (sage ability)"

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[[File:Cooking (sage ability).jpg|right|490px|thumb]]
 
[[File:Cooking (sage ability).jpg|right|490px|thumb]]
'''Cooking''' is an amateur-status sage ability that enables the character to prepare superior [[Food|food]] for consumption.  There is additional skill in making dishes that are more healthy and palatable, translating to an increase in the taste, which other characters will enjoyThe limitations upon cooking depend upon the food's quality and the manner of its preparation.
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'''Cooking''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|studies]] of [[Cuisine (sage study)|Cuisine]] and [[Logistics (sage study)]], that enables the character to prepare [[Food|food]] dishes that offer a [[Nutrition & the Preparation of Food#Quantifiable Effects of Eating|taste sensation]] of "nosh" and "savoury." While this doesn't make the individual especially notable as a food preparer, it's a considerable advancement over an unskilled cook.  Importantly, it allows the character to make good use of [[Nutrition & the Preparation of Food#Premium Foods|premium foods]] and [[Nutrition & the Preparation of Food#Delicacies|delicacies]] in [[Nutrition & the Preparation of Food#Cold Camp Fare|cold camp]] settings, while being able to function as a cook in a [[Nutrition & the Preparation of Food#Galley Fare|galley]] or [[Nutrition & the Preparation of Food#Scullery Fare|scullery]] kitchen.
  
'''Food quality''' is a measure of the consumable's durability and appetising qualities.  "Durables" are preserved, strong-tasting foods that also happen to be rough on the palate.  "Staples"  are everyday stored foods, making up the largest part of the diet.  "Fresh" foods are found only in certain seasons and have a pleasant, distinct flavour.  "Selective" foods are rare, high quality and transient in nature.  "Premium" foods include items of the greatest distinction; often, premium foods are difficult to eat for those without a trained palate.
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In addition to food preparation, those with the ability to cook can recognise spoiled food, so as to know when it is past eatingSkill exists in recognising the difference between "[[Nutrition & the Preparation of Food#Fresh Foods|fresh]]" and "premium" foods.
  
'''Preparation''' describes the circumstances in which the food is made"Cold Camp" fare describes the preparation of food without a fire.  "Campfire" fare is cooking over an open fire, with the attendant odours and limitations that entails"Galley" fare is made in a cramped kitchen of limited resources, such as in a cookwagon or aboard ship.  "Scullery" fare describes a room home kitchen, with small fireplace and chimney.  "Guestkitchen" fare is prepared in a spacious, clean environment with many servants, fresh water and excellent preparation, similar to an inn or tavern.  "Lord's Kitchen" fare is made in a vast stone building, with room for smoke houses, drying, continuous fires and time for long-term preparation, such as a squire or noble would possess.  
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The labour time needed to cook equals about 20 minutes +3 minutes per person to be fed, recognising that the cook must work in game world circumstances that are somewhat primitiveThis time cannot be spent in a single block, but usually represents time spent over about 45 minutes to an hourSome foods, such as soups or roasted meat, require as many as four hours, but the time actually spent is about the same.
  
The combination of these factors contribute to the food's taste and [[Nutrition & Preparation of Food|nutritional]] value, as well as the nature of the diner's responseA cook is able to cook any sort of food in any sort of environment, but it's rare that an ordinary amateur cook would have access to the better places of preparation.
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During the intervening time, time can be spent towards preparing the next day's dish (up to 50% of the total time needed)Keep in mind that cooks must also spend time gathering wood to make a fire, cleaning and sharpening utensils and other time-consuming efforts.
  
  
See [[Gastronomy (sage study)]]<br>
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See also,<br>
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[[Cook (profession)]]<br>
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[[Gastronomy (sage field)]]<br>
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[[Goodberry (spell)]]<br>
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[[Purify Food & Drink (spell)]]<br>
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[[Travel]]<br>
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[[Unseen Servant (spell)]]<br>
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[[Category: Sage Abilities]][[Category: Don't Review until 2025]]

Latest revision as of 18:40, 20 October 2023

Cooking (sage ability).jpg

Cooking is an amateur-status sage ability in the studies of Cuisine and Logistics (sage study), that enables the character to prepare food dishes that offer a taste sensation of "nosh" and "savoury." While this doesn't make the individual especially notable as a food preparer, it's a considerable advancement over an unskilled cook. Importantly, it allows the character to make good use of premium foods and delicacies in cold camp settings, while being able to function as a cook in a galley or scullery kitchen.

In addition to food preparation, those with the ability to cook can recognise spoiled food, so as to know when it is past eating. Skill exists in recognising the difference between "fresh" and "premium" foods.

The labour time needed to cook equals about 20 minutes +3 minutes per person to be fed, recognising that the cook must work in game world circumstances that are somewhat primitive. This time cannot be spent in a single block, but usually represents time spent over about 45 minutes to an hour. Some foods, such as soups or roasted meat, require as many as four hours, but the time actually spent is about the same.

During the intervening time, time can be spent towards preparing the next day's dish (up to 50% of the total time needed). Keep in mind that cooks must also spend time gathering wood to make a fire, cleaning and sharpening utensils and other time-consuming efforts.


See also,
Cook (profession)
Gastronomy (sage field)
Goodberry (spell)
Purify Food & Drink (spell)
Travel
Unseen Servant (spell)