Difference between revisions of "Combat Hex"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 3: Line 3:
  
 
All hexes immediately adjacent to a combatant's hex are subject to attack with most hand-held weapons.  Pole-arms are able to attack two combat hexes away. Rules regarding the effect that a combatant has upon adjacent hexes is described under [[Melee|melee]].  For rules related to the number of combatants in a hex, see [[Multiple Defenders in One Hex|multiple defenders in one hex]] and [[Puissance (sage study)|puissance]].  For the number of hexes a combatant requires due to its size, see [[Size of Creatures|size of creatures]].  The effort to cross a combat hex during melee at a normal pace costs 1 [[Action Points|action point]].
 
All hexes immediately adjacent to a combatant's hex are subject to attack with most hand-held weapons.  Pole-arms are able to attack two combat hexes away. Rules regarding the effect that a combatant has upon adjacent hexes is described under [[Melee|melee]].  For rules related to the number of combatants in a hex, see [[Multiple Defenders in One Hex|multiple defenders in one hex]] and [[Puissance (sage study)|puissance]].  For the number of hexes a combatant requires due to its size, see [[Size of Creatures|size of creatures]].  The effort to cross a combat hex during melee at a normal pace costs 1 [[Action Points|action point]].
 +
 
<br>
 
<br>
 
See Also,<br>
 
See Also,<br>
 
[[Movement in Combat]]<br>
 
[[Movement in Combat]]<br>
 
[[Ship Hexes]]<br>
 
[[Ship Hexes]]<br>

Revision as of 00:55, 27 June 2020

Combat Hex.jpg

Combat Hexes are used when calculating movement during combat. Each hex has a diameter of 5 ft., which is "held" by combatants against opponents. With the exception of some rules related to charging, grappling and overbearing, enemy combatants cannot enter a defender's hex unless that defender is reduced to unconsciousness, killed or forced back.

All hexes immediately adjacent to a combatant's hex are subject to attack with most hand-held weapons. Pole-arms are able to attack two combat hexes away. Rules regarding the effect that a combatant has upon adjacent hexes is described under melee. For rules related to the number of combatants in a hex, see multiple defenders in one hex and puissance. For the number of hexes a combatant requires due to its size, see size of creatures. The effort to cross a combat hex during melee at a normal pace costs 1 action point.


See Also,
Movement in Combat
Ship Hexes