Cognitive History (sage ability)

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Cognitive history is an expert-status sage ability that bestows the ability to accurately predict the behaviour of large numbers of intelligent persons. The skill provides knowledge of onrushing mass events before they occur, giving characters the opportunity an attempt to prevent them or escape the event before it happens.

Events

Predicted events involve situations where matters of import between nations and peoples conflict, such as the initiation of a rebellion; the declaration of war; the strategy and movements taken by an invading army; the outcome of a battle; or disasters of a sociological nature, such as the onset of disease or famine.

From observation of current events, proclamations and the tenor of discussion in the streets, the character is able to see "signs" that portend one of these things occurring in the immediate or near future. The knowledge tells where it will occur, the causes and even a possible solution, provided steps could be taken to circumvent the situation before it arises.

Time Frame

The length of warning depends on the event; with some matters, the warning that certain events might occur would be a matter of days or weeks; with other things, years. The table provides a time frame for each sort of potential event — the occurrence of which is entirely in the Dungeon Master's hands. In game terms, the inclusion of a great event is a common thing; here, instead of "surprising" the players characters, they have forewarning of the events. This knowledge doesn't necessarily mean the players can prevent it; though they are almost certain to benefit from the knowledge in numerous ways, depending on their imagination and creativity.

Event Frame of
Warning
Event Nearing Event Imminent
Rebellion 3-12 months 4-6 weeks 3-6 days
Declaration of War 7-12 months 2-3 weeks 1-3 days
Appearance of Invading Army 3-5 days 1 day 2-5 hours
Outcome of a Battle 4-16 hours 2-8 hours 1 hour
Sociological Disaster 5-30 months 1-4 months 2 days

Table Explanation

Frame of Warning indicates the approximate frame of time in which a great event is going to take place within a hundred miles of the character's location. For example, the DM would literally tell the character that, "Within the next three to twelve months, there's going to be a rebellion." This is all the character knows, for now; the DM rolls or chooses the actual time when the event occurs and withholds this from the player.

Event Nearing updates both the amount of warning and where the event will occur. While the character formerly knew an invading army would appear in 3-5, NOW the character knows it will be here tomorrow. The character also learns where the invading army is coming from and how large it is.

Event Imminent updates the character again; the character also learns more details, such as the leader, what specific entities are involved and the scale of what's about to happen.

Examples

See History (sage study)