Difference between revisions of "Close Wound (cantrip)"

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Closes an open, bleeding [[Wounds|wound]], sealing it so that no further [[Combat Round|round]]-by-round [[Damage (hit points)|damage]] is suffered.  Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is.  Therefore, a wound causing 3 [[Hit Points|hit points]] damage per round can be closed as efficiently as a smaller one.
 
Closes an open, bleeding [[Wounds|wound]], sealing it so that no further [[Combat Round|round]]-by-round [[Damage (hit points)|damage]] is suffered.  Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is.  Therefore, a wound causing 3 [[Hit Points|hit points]] damage per round can be closed as efficiently as a smaller one.
  
The cantrip cannot be reversed; it cannot open wounds in a recipient.
+
The cantrip cannot be reversed; it cannot open wounds in others.
  
  

Revision as of 00:05, 27 April 2021

Can be the difference between life and death
Close Wound
Range 10 ft.
Duration permanent
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw none
Level cantrip

Closes an open, bleeding wound, sealing it so that no further round-by-round damage is suffered. Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is. Therefore, a wound causing 3 hit points damage per round can be closed as efficiently as a smaller one.

The cantrip cannot be reversed; it cannot open wounds in others.


See Person-affecting Cantrips