Difference between revisions of "Close Wound (cantrip)"

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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Closes an open, bleeding [[Wounds|wound]], so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed.
 
  
The cantrip cannot be reversed to open wounds.
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Closes an open, bleeding [[Wounds|wound]], sealing it so that no further [[Combat Round|round]]-by-round [[Damage (hit points)|damage]] is suffered.  Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is.  Therefore, a wound causing 3 [[Hit Points|hit points]] damage per round can be closed as efficiently as a smaller one.
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The cantrip cannot be reversed; it cannot open wounds in a recipient.
 +
 
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]

Revision as of 00:00, 27 April 2021

Close Wound
Range 10 ft.
Duration permanent
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw none
Level cantrip

Closes an open, bleeding wound, sealing it so that no further round-by-round damage is suffered. Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is. Therefore, a wound causing 3 hit points damage per round can be closed as efficiently as a smaller one.

The cantrip cannot be reversed; it cannot open wounds in a recipient.


See Person-affecting Cantrips