Cleric 5th Level Spells

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Cleric spell 5.jpg
Spell Range Duration Area of Effect Casting Save Believer Description
Air Walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
Atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
Commune self 1 question self 3 rounds none yes receives answers from the gods
Cure Critical Wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
Dispel Malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
Flame Strike 60 ft. 1 round 10 ft. circle, 30 ft. high 2 rounds ½ damage no causes damage from fire attack
Insect Plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates insect swarm
Plane Shift touch permanent 1 creature* 3 rounds none* no transports to another location
Quest 60 ft. special 1 creature 3 rounds none* no compels an act of service
Raise Dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
Scrying Water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience & voyance
Span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
Spike Stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
True Seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables