Cleric 5th Level Spells

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Revision as of 09:44, 17 February 2020 by Sebastian (talk | contribs) (Table setup)
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Spell Range Duration Area of Effect Casting Save Believer Description
Air Walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
Atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
Commune self 1 question self 3 rounds none yes receives answers from the gods
Cure Critical Wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
Dispel Malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
Flame Strike 60' 1 round 10' circle, 30' high 2 rounds ½ damage no causes damage from fire attack
Insect Plague 360' 10 rounds/level 360' circle, 60' high 3 rounds none* no creates insect swarm
Plane Shift touch permanent 1 creature* 3 rounds none* no transports to another location
Quest 60' special 1 creature 3 rounds none* no compels an act of service
Raise Dead 30' permanent 1 creature 3 rounds none no restores life to recently dead
Scrying Water touch 6 rounds/level 5' circle 3 rounds none yes allows clairaudience & voyance
Span 10'/level 1 hour/level 10'/level* 3 rounds none no creates a bridge
Spike Stones 60' 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
True Seeing self 1 round/level 120' 3 rounds none* yes reveals true appearance

See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables