Difference between revisions of "Charm Person (spell)"

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See [[Charm Person & Mammal (spell)]]
 
See [[Charm Person & Mammal (spell)]]
 
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Revision as of 02:04, 6 October 2021

Charm Person (spell).jpg
Charm Person
Range 30 ft.
Duration 15 +5 rounds per level
Area of Effect 1 humanoid; see below
Casting Time 1 round
Saving Throw negates
Level mage (1st)

Affects humanoid creatures with an intelligence of 5 or greater (minimum low), compelling them to protect, appreciate and even become enamoured with the spellcaster, depending upon certain conditions. The spell is most effective against humanoids of the caster's race and those who have the potential for seeing the caster as a potential mate.

The affected humanoid is entitled to a saving throw against magic. If this fails, the immediate concern of the humanoid will be to protect the caster from danger. The affected will take a stand between others and the caster as a protector, but will not go on the attack. While doing so, the affected will express their desire to protect and will reassure the caster often, even making suggestions for where the caster might stand or move, to make this protection more effective.

Once the charm has ended, the affected will retain their memories of what they've done; the shock and humiliation they will feel will cause them to give ground in shock and horror. If attacked, they will fight back, but there is a 50% chance they will flee, abandoning their friends and lair. Otherwise, they will merely stagger off, to seek their own kind if not present or to express themselves in horror to their friends. In either case, they will cease to be a threat. If restrained, they will suffer a -4 penalty against further castings of charm person by the caster.

The caster cannot charm a humanoid with equal or more hit dice/levels than the caster.


See Charm Person & Mammal (spell)