Difference between revisions of "Catch Fishing (sage ability)"

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'''Fishing''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]], describing the skill of catching fish using a line; [[Net Fishing (sage ability)|net fishing]] is a different ability. The rules below only describe line fishing.
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'''Fishing''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]], describing the skill of catching fish using a line [[Net Fishing (sage ability)|net fishing]] isn’t included.  It’s presumed that in a less developed world, with magic and druids, and a far smaller fishing population than exists in the modern world, that most lakes, rivers and shores are teeming with fish. Therefore, virtually anyone without fishing skill can catch fish, so long as they’re ready to wait.  Skilled anglers, however, are able to catch more fish, in less time, and larger fish as well.
  
It is presumed that in a less developed world, with magic, druids and a far fewer fishing population than exists in the modern world, that most lakes, rivers and shores are teeming with fish and that any skilled angler will be able to consistently catch fish — it is simply a matter of spending the necessary time. Thus the numbers given below are obtained by giving a full day's effort, ten hours of continuous fishing. Subdivisions of the day can be assessed by the use of percentage dice and common sense.
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'''Unskilled anglers''' roll 2d6 when attempting to fish, using dice of different colours.  One die is designated the primary die, and the other the secondary die. The number of fish caught equals the primary die +1, subtracting the secondary die. Any score of zero or less indicates the angler has been “skunked” and has caught no fish.  Each fish that’s caught is rolled for size on a d10: half-pound (1-4), one pound (5-7), two pounds (8-9), three pounds (10).
  
=== Unskilled Fishing ===
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'''Amateur anglers''' roll a d12 as their primary die and a d4 as their secondary.  They also add +1 to their primary die.  Each fish that’s caught is rolled for size on a d20: half-pound (1-5), one pound (6-10), two pounds (11-14), three pounds (15-17), four to five pounds (18-19) and six to eight pounds (20).  As a character increases their knowledge points from angler to authority, they add another +1 to the primary die.
Any person can, if they wish, attempt to catch fish. It is more difficult that modern fishing in that there are no reels for pulling a fish in, but it can nevertheless be accomplished even by young children, with luck.
 
  
Non-anglers should throw two SIX-sided dice of different colors, with one die designated the 'primary' die and the other the 'secondary' die. The number of fish that are caught will equal the primary die minus the secondary: any score of zero or less will mean that the would-be angler has been 'skunked' — that is, has caught no fish.
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'''Ocean fishing'''. The above numbers describe freshwater fishing in lakes and rivers.  Ocean fishing must be done from a boat that’s able to row out from shore and find schools of fish.  The boat cannot be simply rowed anywhere and a line dropped; salt water is largely empty of fish, so that it requires a skilled angler to recognise where schools of fish congregate, and thus have any chance of catching fish.  A character that's able to [[Reading Tides (sage ability)|read tides]] can also locate schools of fish, though that other sage ability doesn't make them better anglers.  Fishing folk of all kinds who know the local waters well can also be counted on to know where schools of fish can be found.
  
Fish that are caught will be of size, indicating the amount of food the fish offers (d10): 1-4 = one pound; 5-7 = two pounds; 8-9 = three pounds; 10 = four to five pounds.
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When ocean fishing, double the size of any fish caught when fishing in a bay, bight, inlet or gulf; triple the size of fish that are caught in a lagoon, sea or ocean.  Also, in all cases increase the bonus on the primary die from +1 to +2.  When fishing in a sea or ocean, increase the size of the secondary die to a d8 for unskilled anglers and to a d6 for those who are skilled.
  
=== Amateur Fishing ===
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See also,<br>
Describes the sage ability of a character with 10-29 points of knowledge. The rule is similar to that of unskilled fishing, except that the amateur angler throws a d12 as their primary die and a d4 as their secondary die. Amateur fishermen are less likely to get skunked, but it does happen.
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[[Beachcomber (sage study)]]
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[[Oceanography (sage study)]]
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[[Scouting (sage study)]]
  
Amateurs also have the chance of catching a big fish. For each fish actually caught, the amateur should roll a d20. Any roll of a natural 20 will indicate a fish that is between 6-11 lbs (d6+5).
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[[Category: Lacks Image]][[Category: Sage Abilities]]
 
 
=== Freshwater vs. Ocean Fishing ===
 
It is reasonable to argue that fish caught in the ocean are consistently larger than freshwater fish. Such fishing must be done from a boat, however, able to row out from the shore and find schools of fish. Moreover, the boat cannot be simply rowed anywhere and a line dropped out — salt water is largely empty of fish, so that the location of fishing grounds must be determined, either by sage ability (see [[Reading Tides (sage ability)|Reading Tides]]) or by following other fishing folk well acquainted with the local waters.
 
 
 
When ocean fishing, double the size of any fish caught when fishing in a bay, bight, inlet or gulf; triple the size of any fish caught in a lagoon, sea or ocean. Also, when fishing in a bay, bight, inlet or gulf, the size of the secondary die should be increased by one degree — a d8 for unskilled anglers and a d6 for amateurs. When fishing in a lagoon, sea or ocean, increase the secondary die by two degrees — d10 for unskilled anglers and d8 for amateurs.
 

Revision as of 23:02, 6 September 2022

Fishing is an amateur-status sage ability in the study of Scouting, describing the skill of catching fish using a line — net fishing isn’t included. It’s presumed that in a less developed world, with magic and druids, and a far smaller fishing population than exists in the modern world, that most lakes, rivers and shores are teeming with fish. Therefore, virtually anyone without fishing skill can catch fish, so long as they’re ready to wait. Skilled anglers, however, are able to catch more fish, in less time, and larger fish as well.

Unskilled anglers roll 2d6 when attempting to fish, using dice of different colours. One die is designated the primary die, and the other the secondary die. The number of fish caught equals the primary die +1, subtracting the secondary die. Any score of zero or less indicates the angler has been “skunked” and has caught no fish. Each fish that’s caught is rolled for size on a d10: half-pound (1-4), one pound (5-7), two pounds (8-9), three pounds (10).

Amateur anglers roll a d12 as their primary die and a d4 as their secondary. They also add +1 to their primary die. Each fish that’s caught is rolled for size on a d20: half-pound (1-5), one pound (6-10), two pounds (11-14), three pounds (15-17), four to five pounds (18-19) and six to eight pounds (20). As a character increases their knowledge points from angler to authority, they add another +1 to the primary die.

Ocean fishing. The above numbers describe freshwater fishing in lakes and rivers. Ocean fishing must be done from a boat that’s able to row out from shore and find schools of fish. The boat cannot be simply rowed anywhere and a line dropped; salt water is largely empty of fish, so that it requires a skilled angler to recognise where schools of fish congregate, and thus have any chance of catching fish. A character that's able to read tides can also locate schools of fish, though that other sage ability doesn't make them better anglers. Fishing folk of all kinds who know the local waters well can also be counted on to know where schools of fish can be found.

When ocean fishing, double the size of any fish caught when fishing in a bay, bight, inlet or gulf; triple the size of fish that are caught in a lagoon, sea or ocean. Also, in all cases increase the bonus on the primary die from +1 to +2. When fishing in a sea or ocean, increase the size of the secondary die to a d8 for unskilled anglers and to a d6 for those who are skilled.

See also,
Beachcomber (sage study) Oceanography (sage study) Scouting (sage study)