Difference between revisions of "Beachcomber (sage study)"

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Enables the character to survive and act effectively in beach, sea or lakeside environments.
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'''Beachcombing''' describes knowledge of places where the shoreline between land and sea predominates, called the [[Intertidal (range)|intertidal range]].  In addition to obtaining food and fresh water, scavenging and learning the basic means of navigating the environment, a beachcomber is also familiar with tidal behaviour, rip tides and the presence of unstable ground such as sinking sand and soft mud.  By eye, a beachcomber will recognize the danger of cliff falls and potential mud slides, enabling safe passage along a shore.
  
 
== Amateur ==
 
== Amateur ==
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:*'''[[Orienteering (sage ability)|Orienteering]]''': allows certain knowledge of direction and orientation.
 
:*'''[[Orienteering (sage ability)|Orienteering]]''': allows certain knowledge of direction and orientation.
 
:*'''[[Predict Storms (sage ability)|Predict Storms]]''': gives a 12 hour notice of wind conditions greater than 28 knots.
 
:*'''[[Predict Storms (sage ability)|Predict Storms]]''': gives a 12 hour notice of wind conditions greater than 28 knots.
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:*'''[[Scavenging I (sage ability)|Scavenging]]''': provides a high chance of finding useful materials along a shoreline.
  
 
== Expert ==
 
== Expert ==

Revision as of 03:50, 21 September 2021

Beachcombing describes knowledge of places where the shoreline between land and sea predominates, called the intertidal range. In addition to obtaining food and fresh water, scavenging and learning the basic means of navigating the environment, a beachcomber is also familiar with tidal behaviour, rip tides and the presence of unstable ground such as sinking sand and soft mud. By eye, a beachcomber will recognize the danger of cliff falls and potential mud slides, enabling safe passage along a shore.

Amateur

  • Catch Fishing: use of fishing line, gaffs, bone hooks and barbed spears; includes hand gathering.
  • Clam Digging: enables foraging along the strandline for meat and other foods.
  • Construct Bivouac: gives knowledge of how to build a wooden frame shelter within hours.
  • Sailing: able to manage a wind-powered craft upon the water over a chosen course.
  • Steershand: enables the management of a boat through the safest and most efficient river waters.
  • Swimming: provides the character with the basic ability to swim.

Authority

  • Free-diving: empowers the character with the ability to hold his or her breath, enabling deep dives.
  • Locate Water: identifies the probable location of existing fresh water in a salt-water environment.
  • Orienteering: allows certain knowledge of direction and orientation.
  • Predict Storms: gives a 12 hour notice of wind conditions greater than 28 knots.
  • Scavenging: provides a high chance of finding useful materials along a shoreline.

Expert

  • Deep Breathing: provides unnatural lung capacity that allows periods of 8 to 15 minutes underwater.

Sage

  • Breathe Water: enables the character to survive continuously underwater.


See Ranger Sage Abilities