Difference between revisions of "Athletics (sage study)"

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[[File:Athletics (sage study).jpg|right|525px|thumb]]
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[[File:AthleticsB (sage study).jpg|right|560px|thumb]]
'''Athletics''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Training (field)|Training]], encompassing a collection of lower rank physical aptitudes the character has chosen to collect through practice and effort.
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'''Athletics''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Training (sage field)|Training]], encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work.  Between moments of the game's play, the character is assumed to have invested time and effort into improving these skills deliberately.
 
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Each aptitude requires agility and conditioning of the body, applying the self to acquire sage abilities related to flexibility, precision, speed, power, endurance, balance, awareness and timing.  The list of athletic forms include:
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Each ability demands specialised agility and physical conditioning involving the individual's dedication to attaining capabilities associated with flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing.  The roster of athletic disciplines comprises:
  
 
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* [[Free-diving (sage ability)|Free-diving]]
 
* [[Free-diving (sage ability)|Free-diving]]
 
* [[Hurling (sage ability)|Hurling]]
 
* [[Hurling (sage ability)|Hurling]]
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* [[Ice Sailing (sage ability)|Ice Sailing]]
 
* [[Kayaking (sage ability)|Kayaking]]
 
* [[Kayaking (sage ability)|Kayaking]]
 
* [[Martial Arts (sage ability)|Martial Arts]]
 
* [[Martial Arts (sage ability)|Martial Arts]]
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* [[Scrambling (sage ability)|Scrambling]]
 
* [[Scrambling (sage ability)|Scrambling]]
 
* [[Skating (sage ability)|Skating]]
 
* [[Skating (sage ability)|Skating]]
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* [[Skiing (sage ability)|Skiing]]
 
* [[Surfing (sage ability)|Surfing]]
 
* [[Surfing (sage ability)|Surfing]]
 
* [[Swimming (sage ability)|Swimming]]
 
* [[Swimming (sage ability)|Swimming]]
 
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While technically each of these is a "[[Sage Ability|sage ability]]," they are treated as individual pursuits under the general heading of "Athletics."  As [[Knowledge Points|knowledge]] accumulates in a given athletic, the character's ability improves; thus, advancing from ability thorugh expertise, and thence achieving excellence.
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Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorized within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.
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Each form of athletic is counted as a "[[Sage Ability|sage ability]]" — however, they should be regarded as separate endeavors categorized under the overarching study "Athletics."  When [[Knowledge Points|knowledge points]] are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.
  
 
== Assigning Points ==
 
== Assigning Points ==
Unlike other sage studies, the character chooses which athletic skill to which knowledge points will be applied.  Points can be applied singly to a single athletic, or varying to more than one.  Most of these athletics can be done without any skill at all, though even a few points here and there can make a big difference.  Any that has at least 10 points assigned to it becomes a "skilled" ability, with amateur-status.  Authority, expert and sage status can be acquired by adding more and more points, as with any other sage study.
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The study of Athletics gathers knowledge in the same way as any other.  However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose.  Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "[[Knowledge Points#Amateur|amateur-status]]" can be desirable.
  
: '''For example''', Samuel begins at 1st level with 12 pts. of knowledge and assigns them to himself as an "amateur" Runner.  At 2nd level, he rolls the dice and finds he has three more pts. — he assigns them to Sailing.  At 3rd level, he gets six points; he assigns 3 to sailing and 3 to Running.  At 4th level, receiving ten points, he gives 4 to sailing, becoming an amateur, and 6 to Running, for a total of 21 points.  If he'd given every point to Running, he'd have become an "authority."  The process is deliberately sparse, so the character's forced to concentrate on two or three choices ... but with time and multiple levels, a real strength can be built in various directions.  
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Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.
  
It can be seen that Athletics represents many "sage studies" under a single rubric.  Becoming a jack-of-all-trades is possible, but it's very hard to excel at more than one thing.
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== Skill Levels ==
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Here's a breakdown of the character proficiency levels in Athletics:
  
== Skill Levels ==
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'''Unskilled.''' This is characterized by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment. Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.
'''Unskilled''' describes zero points of knowledge in the particular Athletic. While most characters are able to run, jump or hurl objects, a lack of knowledge in these things confirms a lack of breath, technique or good judgement ... essentially, the character's minimum ability; with regards to hurling, the rules of [[Missile Weapons|missile weapons]] apply.
 
  
'''Talented''' is demonstrated by having 1 to 9 points in the AthleticThe character has no serious training and is somewhat raw in their technique, but they have sense and tenacity which they can apply to the activity.
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'''Talented.''' The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledgeHaving some training, they possess  a basic understanding of the activity, but their technique is somewhat raw.
  
'''Skilled''' characters have an amateur-status, or better, in the AthleticTheir status determines the degree of ability they possess.
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'''Skilled.''' These characters have achieved an amateur-status or better.  The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.
  
  
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[[Ranger Sage Abilities|Ranger Sage Abilities]]
 
[[Ranger Sage Abilities|Ranger Sage Abilities]]
  
[[Category: Don't Review until 2022]]
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[[Category: Reviewed]]

Latest revision as of 22:40, 15 October 2023

AthleticsB (sage study).jpg

Athletics is a sage study in the field of Training, encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work. Between moments of the game's play, the character is assumed to have invested time and effort into improving these skills deliberately.

Each ability demands specialised agility and physical conditioning involving the individual's dedication to attaining capabilities associated with flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing. The roster of athletic disciplines comprises:


Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorized within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.

Each form of athletic is counted as a "sage ability" — however, they should be regarded as separate endeavors categorized under the overarching study "Athletics." When knowledge points are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.

Assigning Points

The study of Athletics gathers knowledge in the same way as any other. However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "amateur-status" can be desirable.

Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.

Skill Levels

Here's a breakdown of the character proficiency levels in Athletics:

Unskilled. This is characterized by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment. Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.

Talented. The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge. Having some training, they possess a basic understanding of the activity, but their technique is somewhat raw.

Skilled. These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.


See also,
Fighter Sage Abilities
Ranger Sage Abilities