Difference between revisions of "Athletics (sage study)"

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[[File:Athletics (sage study).jpg|right|525px|thumb]]
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'''Athletics''' is a [[Sage Study|sage study]] encompassing a collection of lower rank physical aptitudes the character has chosen to collect through practice and effortEach of these requires agility and conditioning of the body, applying the self to acquire sage abilities related to flexibility, precision, speed, power, endurance, balance, awareness and timing.  The list of athletic forms include:
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'''Athletics''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Training (sage field)|Training]], encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard workBetween moments of the game's play, the character is assumed to have invested time and effort into improving these skills deliberately.
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Each ability demands specialised agility and physical conditioning involving the individual's dedication to attaining capabilities associated with flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing.  The roster of athletic disciplines comprises:
  
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
* [[Cliff Diving (sage ability)|Cliff Diving]]
 
* [[Cliff Diving (sage ability)|Cliff Diving]]
* [[Free Diving (sage ability)|Free Diving]]
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* [[Free-diving (sage ability)|Free-diving]]
 
* [[Hurling (sage ability)|Hurling]]
 
* [[Hurling (sage ability)|Hurling]]
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* [[Ice Sailing (sage ability)|Ice Sailing]]
 
* [[Kayaking (sage ability)|Kayaking]]
 
* [[Kayaking (sage ability)|Kayaking]]
 
* [[Martial Arts (sage ability)|Martial Arts]]
 
* [[Martial Arts (sage ability)|Martial Arts]]
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* [[Scrambling (sage ability)|Scrambling]]
 
* [[Scrambling (sage ability)|Scrambling]]
 
* [[Skating (sage ability)|Skating]]
 
* [[Skating (sage ability)|Skating]]
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* [[Skiing (sage ability)|Skiing]]
 
* [[Surfing (sage ability)|Surfing]]
 
* [[Surfing (sage ability)|Surfing]]
 
* [[Swimming (sage ability)|Swimming]]
 
* [[Swimming (sage ability)|Swimming]]
 
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</div>
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While technically each of these is a "[[Sage Ability|sage ability]]," they are treated as individual pursuits under the general heading of "Athletics."  As [[Knowledge Points|knowledge]] accumulates in a given athletic, the character's ability improves; thus, advancing from ability thorugh expertise, and thence achieving excellence.
 
  
== Assigning Points ==
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Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorized within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.
Unlike other sage studies, the character chooses which athletic skill to which knowledge points will be applied.  Points can be applied singly to a single athletic, or varying to more than one. Most of these athletics can be done without any skill at all, though even a few points here and there can make a big difference.  Any that has at least 10 points assigned to it becomes a "skilled" ability, with amateur-status.  Authority, expert and sage status can be acquired by adding more and more points, as with any other sage study.
 
  
: '''For example''', Samuel begins at 1st level with 12 pts. of knowledge and assigns them to himself as an "amateur" Runner.  At 2nd level, he rolls the dice and finds he has three more pts. — he assigns them to SailingAt 3rd level, he gets six points; he assigns 3 to sailing and 3 to Running.  At 4th level, receiving ten points, he gives 4 to sailing, becoming an amateur, and 6 to Running, for a total of 21 points.  If he'd given every point to Running, he'd have become an "authority."  The process is deliberately sparse, so the character's forced to concentrate on two or three choices ... but with time and multiple levels, a real strength can be built in various directions.  
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Each form of athletic is counted as a "[[Sage Ability|sage ability]]" — however, they should be regarded as separate endeavors categorized under the overarching study "Athletics." When [[Knowledge Points|knowledge points]] are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.
  
It can be seen that Athletics represents many "sage studies" under a single rubricBecoming a jack-of-all-trades is possible, but it's very hard to excel at more than one thing.
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== Assigning Points ==
 
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The study of Athletics gathers knowledge in the same way as any otherHowever, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "[[Knowledge Points#Amateur|amateur-status]]" can be desirable.
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Untrained is the lowest of these two levels. This refers to any individual's ability to perform. Most people can run, jump or throw, for example, so that untrained describes the baseline ability in these activities. No knowledge points are required to perform any of these activities as an untrained character.
 
 
 
Talented is a level above untrained yet less than Amateur (which should be thought in terms of trained enough to compete in the activity). Talented persons have accumulated 5 knowledge points in a given activity.
 
  
The specific limitations of these two levels, along with Amateur and levels above amateur, are included within the description of each activity, as linked below. Note that characters may 'share around' knowledge points gained at any level to different activities as they prefer.
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Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.
  
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== Skill Levels ==
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Here's a breakdown of the character proficiency levels in Athletics:
  
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'''Unskilled.'''  This is characterized by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment.  Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.
  
Details to be added on these activities as needed for game purposes (I simply don't want to spend hours working on these until characters actually want to be proficient in these activities).
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'''Talented.'''  The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge.  Having some training, they possess  a basic understanding of the activity, but their technique is somewhat raw.
  
Note that many of the abilities described above are limited or do not include special benefits from achieving the 'expert' or 'sage' level of expertise. This is simply because at higher levels of achievement, benefits accrue largely from nuance of existing knowledge rather then whole new abilities.
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'''Skilled.''' These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.
  
Please also note that characters with a constitution of less than 10 or a strength of less than 8 cannot gain knowledge points in Athletics.
 
  
The accumulation of knowledge points for various activities to promote proficiency should not be compared with modern training techniques allowing Olympic-style development. It should be remember that this is a game and that no ability should - in a game - be accumulated without risk and as a deliberate reward for action. I've no interest in enabling persons to accumulate a game ability through means that do not relate to the game mechanics of my world (experience gained for risk/achievement).
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See also,<br>
<br>
 
<br>
 
See Also,<br>
 
 
[[Fighter Sage Abilities|Fighter Sage Abilities]]<br>
 
[[Fighter Sage Abilities|Fighter Sage Abilities]]<br>
 
[[Ranger Sage Abilities|Ranger Sage Abilities]]
 
[[Ranger Sage Abilities|Ranger Sage Abilities]]
  
[[Category: Lacks Image]]
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[[Category: Reviewed]]

Latest revision as of 22:40, 15 October 2023

AthleticsB (sage study).jpg

Athletics is a sage study in the field of Training, encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work. Between moments of the game's play, the character is assumed to have invested time and effort into improving these skills deliberately.

Each ability demands specialised agility and physical conditioning involving the individual's dedication to attaining capabilities associated with flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing. The roster of athletic disciplines comprises:


Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorized within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.

Each form of athletic is counted as a "sage ability" — however, they should be regarded as separate endeavors categorized under the overarching study "Athletics." When knowledge points are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.

Assigning Points

The study of Athletics gathers knowledge in the same way as any other. However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "amateur-status" can be desirable.

Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.

Skill Levels

Here's a breakdown of the character proficiency levels in Athletics:

Unskilled. This is characterized by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment. Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.

Talented. The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge. Having some training, they possess a basic understanding of the activity, but their technique is somewhat raw.

Skilled. These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.


See also,
Fighter Sage Abilities
Ranger Sage Abilities