Difference between revisions of "Appraisal I (sage ability)"

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A skill that enables the character to correctly identify the approximate value of items according to their workmanship and innate worth. The skill does not actually assign a monetary value to the item ~ but it does suggest an approximate comparative value of the item in relation to other similar objects.
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[[File:Appraisal I.jpg|thumb|525px|]]
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'''Appraisal I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Burglary (sage study)|Burglary]] that enables the character to correctly identify the approximate value of items according to their workmanship and innate value. The skill assigns a precise [[Coin (monetary unit)|monetary]] cost for each item according to its local value.
  
[[https://1.bp.blogspot.com/-JO-MUHULuQU/XLJWu5XHdDI/AAAAAAAANHM/4_hgM5Ins6AQDFuHLjnndC2DyqtZ3zGtgCLcBGAs/s1600/Appraisal+I.jpg [[File:https://1.bp.blogspot.com/-JO-MUHULuQU/XLJWu5XHdDI/AAAAAAAANHM/4_hgM5Ins6AQDFuHLjnndC2DyqtZ3zGtgCLcBGAs/s400/Appraisal+I.jpg|400x225px]]
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== Quality ==
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The ability also enables the character to distinguish the '''quality of [[Workmanship|workmanship]]''' of the item. All manufactured items are measured by their maker. Most items have an "ordinary" quality. Progressively, better qualities are recognized as "fine quality," "highly crafted," "excellent work," "brilliant work," "masterwork," "magnificent" or "genius."  The quality of an object depends upon the [[Knowledge Points|knowledge]] of the craftsperson responsible.
  
The skill includes distinguishing the approximate value of virtually anything that is made, as manufactured goods are inherently ordinary, superior, worthy, excellent, magnificent or genius in quality. The upper five qualities, beginning with superior, are progressively 2.3, 5.29, 12.17, 27.98 or 64.36 times as valuable (thereafter adjusted randomly; see valuables).
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As quality improves, it's monetary value does as well, so that a "fine quality" object averages to be 2.3 times as valuable as an ordinary object. A "highly crafted" object averages to be 2.3 times as valuable as a fine quality object. This progression in value continues with each higher stage of quality, so that "genius" object is more than 200 times as valuable as an ordinary one.  Better than genius objects are "masterpieces," which have no fixed price, but which are always considered better than genius in make.
  
On sight, a common book can be distinguished from those that are uncommon, rare or arcane. A gemstone may be recognized as ornamental, fancy, semi-precious or precious, provided the appraiser can either physically touch the object or apply a light behind it. Seeing the gemstone in open daylight is sufficient.
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== Books ==
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In addition to their quality of appearance and [[Bookbinding (sage ability)|binding]], [[Book (object)|books]] are also measures by the rarity of their content.
  
Likewise, white gold can be distinguished from silver or platinum, and 14 karat gold can be distinguished from 18 karat or 24 karat gold, based upon the lustre of these metals. Brass, bronze, pewter and copper can be likewise recognized for what they are.
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"Common books" include storybooks, diaries, lists of accounts or local ordinances and [[Holy Book|holy books]]. Common books are usually "ordinary" in quality; some are "fine quality."
  
Forms of cloth can also be so identified: cambric from damask and linen, muslin from cotton, serge from worsted or plush, etc.
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"[[Uncommon Book|Uncommon books]]" include any book that are written to explain how something is done, including works about manufacturing items, science, engineering, civics, the law, theology and hundreds of other academic subjects.  These books range from "ordinary" to "brilliant work" in quality.
  
Regarding food goods, the bottling of wine, the end results of making tobacco or opium, the odorous quality of perfume and similar like qualities can also be recognized through the skill.
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"[[Rare Book|Rare books]]" include any treatise in a study that surpasses the knowledge of an "authority"; this is knowledge that only an "expert" or "sage" can explain.  This is usually about how to accomplish the making of an item or bringing about some unlikely event.  While rare books can be understood by persons with at least an authority knowledge in the subject, the work cannot be ''duplicated'' except by another expert or better.  These books are always least "highly crafted" in quality and range up to "genius."
  
Further examples may be included as they are ruled upon.
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"[[Arcane Book|Arcane books]]" are magical in function and are remarkably precious and unlikely.  These books can only be understood and used by [[Character Class|character classes]] who possess a [[Experience Level|level]] of 6th or higher, in the sort of magic described by the book.  Most tell how to accomplish magic generally not available to casters.  All books of this sort are at least a "masterwork" in quality.
  
The skill offers no insight on the potential liquidity of the item (whether or not it can be easily sold), the item’s halo effect (who owned it, raising its value) or any knowledge relating to the item’s scale, intensity or medium, enabling the art’s valuation.  The skill cannot tell if an item is magical or not.
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== Additional Notes ==
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Materials and manufactures are measured in value according to their origin and design.  '''Gemstones''' can be recognized as "ornamental", "fancy", "semi-precious", "lesser precious" and "greater precious" depending on the mineral nature of the gem and its worldwide rarity.  '''Ales''' such as lager, porter and stout have different values, as do '''distilled spirits''' and varieties of '''wine'''.  There are many kinds of '''cloth''', measured by weight, rarity and desirability.  '''Woods''', '''incense''', '''perfume''', '''spices''' and other substances are likewise be measured.  Even a standard like '''Gold''' depends on how pure the metal is, or what combination of other metals it is alloyed with. The value of things is not a simple matter.
  
See [[Burglary (sage study)|Burglary]]
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For that reason, this level of ability provides no insight to the potential "liquidity" of an item, that being whether or not the item can be easily bought or sold.  Nor does it calculate an item's "halo effect," which is based on where the item came from or who previously possessed it.  Nor does it provide any specific information about the manufacture, its place of origin or source, or the specific materials used in its creation.  The ability does not provide information on whether or not the item is magical.
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See also,<br>
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[[Equipment]]
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[[Category: Sage Abilities]][[Category:Don't Review until 2023]]

Latest revision as of 04:43, 2 May 2023

Appraisal I.jpg

Appraisal I is an amateur-status sage ability in the study of Burglary that enables the character to correctly identify the approximate value of items according to their workmanship and innate value. The skill assigns a precise monetary cost for each item according to its local value.

Quality

The ability also enables the character to distinguish the quality of workmanship of the item. All manufactured items are measured by their maker. Most items have an "ordinary" quality. Progressively, better qualities are recognized as "fine quality," "highly crafted," "excellent work," "brilliant work," "masterwork," "magnificent" or "genius." The quality of an object depends upon the knowledge of the craftsperson responsible.

As quality improves, it's monetary value does as well, so that a "fine quality" object averages to be 2.3 times as valuable as an ordinary object. A "highly crafted" object averages to be 2.3 times as valuable as a fine quality object. This progression in value continues with each higher stage of quality, so that "genius" object is more than 200 times as valuable as an ordinary one. Better than genius objects are "masterpieces," which have no fixed price, but which are always considered better than genius in make.

Books

In addition to their quality of appearance and binding, books are also measures by the rarity of their content.

"Common books" include storybooks, diaries, lists of accounts or local ordinances and holy books. Common books are usually "ordinary" in quality; some are "fine quality."

"Uncommon books" include any book that are written to explain how something is done, including works about manufacturing items, science, engineering, civics, the law, theology and hundreds of other academic subjects. These books range from "ordinary" to "brilliant work" in quality.

"Rare books" include any treatise in a study that surpasses the knowledge of an "authority"; this is knowledge that only an "expert" or "sage" can explain. This is usually about how to accomplish the making of an item or bringing about some unlikely event. While rare books can be understood by persons with at least an authority knowledge in the subject, the work cannot be duplicated except by another expert or better. These books are always least "highly crafted" in quality and range up to "genius."

"Arcane books" are magical in function and are remarkably precious and unlikely. These books can only be understood and used by character classes who possess a level of 6th or higher, in the sort of magic described by the book. Most tell how to accomplish magic generally not available to casters. All books of this sort are at least a "masterwork" in quality.

Additional Notes

Materials and manufactures are measured in value according to their origin and design. Gemstones can be recognized as "ornamental", "fancy", "semi-precious", "lesser precious" and "greater precious" depending on the mineral nature of the gem and its worldwide rarity. Ales such as lager, porter and stout have different values, as do distilled spirits and varieties of wine. There are many kinds of cloth, measured by weight, rarity and desirability. Woods, incense, perfume, spices and other substances are likewise be measured. Even a standard like Gold depends on how pure the metal is, or what combination of other metals it is alloyed with. The value of things is not a simple matter.

For that reason, this level of ability provides no insight to the potential "liquidity" of an item, that being whether or not the item can be easily bought or sold. Nor does it calculate an item's "halo effect," which is based on where the item came from or who previously possessed it. Nor does it provide any specific information about the manufacture, its place of origin or source, or the specific materials used in its creation. The ability does not provide information on whether or not the item is magical.


See also,
Equipment