Light (spell)
Range | cleric (120 ft.); illusionist (30 ft. per level) |
Duration | 1 hour per level |
Area of Effect | 20 ft. radius globe |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st) |
Causes the appearance of light, so that the area of effect will become as bright as day. To a person inside the effect, anything outside will appear preternaturally dark, regardless of those outside light conditions. Targeting objects inside the area of effect will carry normal combat adjustments, but against those outside the effect will carry a penalty of -4 to hit. Light created by the spell will not reflect in a mirror outside the spell effect.
The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds. A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.
The spell cannot be reversed to create darkness.
See Illumination