Bard 4th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 120 ft./level 10 rounds/level spell range 1 round none creates the sound of multiple creatures
call woodland beings 40 ft. 2 rounds/level 1 creature/level 1 round negates causes the victim's clothes to tighten and constrict
charm monster 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
confusion 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
dispel exhaustion touch 6 +1 hour/level 1 poke/level 1 round none increases the capacity of cloth objects
dissonance 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
enchanted weapon self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none detects potential enemies
fire charm self 10 rounds/level 1 creature/level* 1 round none reads the thoughts of intelligent creatures
intermezzo 10 +5 ft./level 1 round/level 5 ft. sphere* 1 round objects save creates a 1 ft. globe of normal fire
magic mirror 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
shout 30 ft. permanent* 30 ft. diameter circle* 1 round negates wipes the memory of those affected
suggestion touch special 1 creature 1 round none causes a creature to become invisible


See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables