Bard 4th Level Spells
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning I | 120 ft./level | 10 rounds/level | spell range | 1 round | none | creates the sound of multiple creatures |
call woodland beings | 40 ft. | 2 rounds/level | 1 creature/level | 1 round | negates | causes the victim's clothes to tighten and constrict |
charm monster | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
confusion | 10 ft./level | 2-8 +1 round/level | 15 ft. radius globe | 1 round | none | creates an absence of light |
dispel exhaustion | touch | 6 +1 hour/level | 1 poke/level | 1 round | none | increases the capacity of cloth objects |
dissonance | 10 ft./level | 5 rounds/level | 10 ft. path, spell range | 1 round | none | reveals hidden creatures to the caster |
enchanted weapon | self | 10 +5 rounds/level | 10 ft. wide, 120 ft. path | 1 round | none | detects potential enemies |
fire charm | self | 10 rounds/level | 1 creature/level* | 1 round | none | reads the thoughts of intelligent creatures |
intermezzo | 10 +5 ft./level | 1 round/level | 5 ft. sphere* | 1 round | objects save | creates a 1 ft. globe of normal fire |
magic mirror | 10 ft. | 3 hours/level | 1 lb. of metal/level | 1 round | none | fools observers into seeing gold metal |
shout | 30 ft. | permanent* | 30 ft. diameter circle* | 1 round | negates | wipes the memory of those affected |
suggestion | touch | special | 1 creature | 1 round | none | causes a creature to become invisible |
See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables