Palm (cantrip)

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Palm is a cantrip that allows the caster to steal or remove a small object merely by touching it, whereupon it instantly reappears in the caster's hand, pouch, a nearby sack or in a doublet pocket, as desired.

Palm
Range touch
Duration 5 rounds
Area of Effect 1 object
Casting Time 1 action point
Saving Throw none
Level cantrip


The object may not be larger than the span of the caster’s hand, nor may it be further from the caster than the length of the caster’s arm at the time of casting.

However, the object prior may be sitting plainly in the open, in the view of witnesses … yet its disappearance will not be noticed until five rounds after the object has been palmed.

Note that the relocation is permanent, and the object does not revert to its original location at the end of this time period. There is no requirement that the caster place it on his or her person—anywhere within arm’s reach, such as the floor, in a convenient space, upon another person … all are possible.

Once this time period is up, the caster’s disappearance may or may not suggest the caster’s involvement; the caster’s continued presence may dissuade suspicion. Each situation must be handled individually — but generally a wisdom check should be made by those present to determine whom they may think is the guilty party.

See Legerdemain Cantrips