Twitch (cantrip)

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Twitch causes recipients who fail their save to jerk and spasm, drawing attention to themselves and weakening their combat ability. Allies and followers of a twitching creature can be surprised on a 3 in 6, as their worry sufficiently distracts them at the moment of attack.

Twitch
Range 20 ft.
Duration 2 rounds
Area of Effect 2 creatures
Casting Time 2 action points (AP)
Saving Throw negates
Level cantrip

At the same time, twitching creatures suffer a -2 penalty to hit for two rounds of combat. In addition, the spasms they experience causes a reduction of 1 AP from their movement.

The cantrip may affect any sort of creature, regardless of size or nature.


See Person-affecting Cantrips