Melf's Minute Meteors (spell)
Melf's Minute Meteors (/my-NOOT/) calls down a collection of small meteoric stones, with each stone inflicting 1-4 damage upon a target creature within the area of effect. Stones may be distributed among targets as the caster desires, but no more than 3 stones can hit any one target. All stones require a maximum of 6 total seconds to fall.
Range | 10 ft. per level |
Duration | 1 round |
Area of Effect | 25 ft. radius circle; 1 meteor per level |
Casting Time | 2 rounds |
Saving Throw | none |
Level | mage (3rd) |
Since the time between the spell's discharge and the actual striking of the stones is two seconds or less, it's understood that the meteors are magically conjured some 30 to 60 ft. above their targets. Thus it stands to reason that the spell cannot be cast except in the outdoors, where meteors may conceivably fall.
There is no saving throw for the damage done, and the effect happens too rapidly to allow most creatures to seek shelter or attempt to interpose their shields. However, those persons wearing ring mail or better metal armours subtract 1 point of damage from each meteor that hits.
Once striking, the meteors shatter and disappear, leaving no evidence of their existence.