Light (spell)
Range | cleric (120 ft.); illusionist (30 ft. per level) |
Duration | 1 hour per level |
Area of Effect | 20 ft. radius globe |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); illusionist (1st); mage (1st) |
Causes the appearance of light, so that the area of effect will become as bright as day. The effect of this light is similar to a torch, so that past the area of effect it will soften to a distance of about 60 feet; things outside the area of effect, however, will be somewhat indistinct. Targeting objects inside the area of effect will carry normal combat adjustments, but against those outside the effect will carry a penalty of -4 to hit. Light created by the spell will not reflect in a mirror outside the spell effect.
The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds. A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.
Infravision for those outside the area of effect will be unaffected; those inside the light will not be able to see with infravision.
The spell cannot be reversed to create darkness.
See Illumination