Speak with Monsters (spell)
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Range | self |
Duration | 10 rounds per level |
Area of Effect | 50 ft. circle |
Casting Time | 3 rounds |
Saving Throw | none |
Level | cleric (6th) |
Empowers the cleric to speak directly with any sort of creature, of any intelligence. The caster is able to ask questions, receive answers and generally be on amicable terms with the monster.
Note, however, that the monster’s knowledge is limited to what the monster can know, depending upon their intelligence. However, even the stupidest monsters will know of the location of things, as well as things that are dangerous or threatening and things which do, or do not, like the monster and its kind. Greater knowledge will depend on the monster, and what the monster is willing to say.
Monsters of low or higher intelligence must be influenced as any other creature.