Lich
Species | undead |
No. Appearing | 1 |
Behaviour | malevolent |
Range | ruin |
Size | 6 ft. 1 in. tall |
Weight | 160 lbs. |
Intelligence | 18 |
Armour Class | 0 |
Hit Dice | 11+4 |
Action Points | 5 |
Max. Stride | {{{stride}}} |
THAC0 | 13 |
Hp/Die | d8 |
Attack Forms | touch |
Damage | 1–10 |
Special Attacks | fear, magic to hit, paralysation, spell and elemental immunities, spell use |
A lich exists because of its own desires and the use of powerful and arcane magic. The lich passes from a state of humanity to a non-human, non-living existence through force of will. It retains this status by certain conjurations, enchantments, and a phylactery. A lich is most often encountered within its hidden chambers, this lair typically being in some wilderness area or vast underground labyrinth, and in any case both solidly constructed of stone and very dark. Through the power which changes this creature from human to lich, the armor class becomes the equivalent of +1 plate armor and +1 shield (armor class 0). Similarly, hit dice are 8-sided, and the lich can be affected only by magical attack forms or by monsters with magical properties or 6 or more hit dice.
See Bestiary