Command (spell)
Range | 60 ft. |
Duration | 2 rounds |
Area of Effect | 1 creature |
Casting Time | 1 action point |
Saving Throw | none |
Level | bard (1st); cleric (1st) |
Compels a creature to obey the caster's spoken order, in the form of a single subjunctive verb. The command uttered must be understandable to the victim — who must then obey for two complete rounds if a saving throw is not made.
A command to ‘die’ allows a +4 save against the spell. Those who fail will fall into a cataleptic state, making them fully helpless. Such persons will be subject to assassination, and will not awaken until the third round after. At that time, the recipient will have 2 action points in which to act, and full movement thereafter.
Creatures with an intelligence less than 4 are unaffected by the spell. Those with an intelligence between 4 and 6 do not get a saving throw.
The casting time is so brief that the caster can move and act otherwise in the same round; it requires one action point to cast, and then one move to discharge the spell.