Giant Insect (spell)
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Range | 20 ft. |
Duration | 2 rounds per level |
Area of Effect | 2 hit dice per level |
Casting Time | 2 rounds |
Saving Throw | none |
Level | cleric (4th) |
By means of this spell, the cleric is able to transform ordinary, natural insects into giant ones, commensurate with size and attacks to those described in the Biology table. Arachnids are included in the spell’s power.
The caster has no control over these insects once they are enlarged; they will be free to attack whomever they might, in accordance with their nature.
The spell can affect multiple types of insects, but must have the original insects to have any effect. The total hit die count cannot be more than the caster’s area of effect.
If cast against giant insects, the spell can add up to 50% of the insect’s size, so long as this does not increase total hit die count by more than the caster’s area of effect.'