Druid 7th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
animate rock 40 ft. 1 round/level 5 ft. cube/level 4 rounds none embues stone with the power to move and attack
changestaff touch 2 rounds/level 1 treant 4 rounds none transforms an ordinary staff into a treant
chariot of sustarre 10 ft. 10 min. +5 min./level 1 chariot 10 rounds none creates a flaming, flying chariot and steeds
confusion 60 ft. 2 +1 round/level 60 ft. circle 2 rounds negates causes blind fury among creatures
conjure earth elemental 40 ft. 10 rounds 1 elemental 10 rounds none summons an earth elemental to do the druid's bidding
control weather self 4-48 hours 4-16 sq.mi. 3 rounds none modifies existing weather
creeping doom self 4 rounds/level 20 ft. diam. mass* 3 rounds none creates a swarm of relentless crawling insects
finger of death 60 ft. permanent 1 creature 3 rounds negates causes the victim's heart to stop, bringing death
fire storm 160 ft. permanent* 40 ft. diam. 4 rounds none brings into being a natural, uncontrolled fiery holocaust
reincarnate touch permanent 1 creature 10 rounds none enables a creature to begin life anew in another form
sunray 10 ft./level 1 round 10 ft. diam. sphere 2 rounds none creates an area of sunlight, with all the effects thereof
transmute metal to wood 80 ft. permanent 1 object* 3 rounds none changes an object from metal into wood


See also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables