Chant (spell)
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Jump to navigationJump to searchRange | self |
Duration | special |
Area of Effect | 60 ft. radius |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
The cleric casts this spell and begins to chant—and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1, while those of the cleric’s enemies are done at –1.
The cleric cannot move while chanting, nor lose concentration. However, merely nudging the cleric will not break the spell—the cleric must be hit for damage (the cleric’s dexterity should be disregarded, but armor applied to determine AC).
A magical silence will break the spell.