Difference between revisions of "Injury"
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− | '''Injuries''' are physical traumas that surpass the ordinary loss of [[Hit Points|hit points]], caused by accidents, [[Falling|falls]] and unusually heavy blows in combat. They represent breaking of bones and bone fractures, ligament and tendon injuries, organ failures, dismemberment, lung scarring and effects from disease, to describe the more common examples. The rule exists to encapsulate traumas to the body that would take much longer to heal than a few days of rest. | + | '''Injuries''' are physical traumas that surpass the ordinary loss of [[Hit Points|hit points]], caused by accidents, [[Falling|falls]] and unusually heavy blows in combat. They represent breaking of bones and bone fractures, ligament and tendon injuries, organ failures, dismemberment, lung scarring and effects from disease, to describe the more common examples. The rule exists to encapsulate traumas to the body that would take much longer to [[Healing|heal]] than a few days of rest. |
− | Injuries occur when a character takes 15 or more hit points of [[Damage (hit points)|damage]] in a single blow. Should this happen, then 1 of those 15 damage is an '''injury point''' | + | Injuries occur when a character takes 15 or more hit points of [[Damage (hit points)|damage]] in a single blow. Should this happen, then 1 of those 15 damage is an '''injury point'''. For each additional 5 points of damage experienced in one blow, an additional injury point is added. |
− | For example: Caleb the Druid falls 30 feet and suffers 25 damage, reducing him from his normal 23 maximum to [[Negative Hit Points|-2 hit points]]. Of this, he receives 3 injury points of damage and 22 hit points of damage. The exact nature of the injury is unspecified, | + | For example: Caleb the Druid falls 30 feet and suffers 25 damage, reducing him from his normal 23 maximum to [[Negative Hit Points|-2 hit points]]. Of this, he receives 3 injury points of damage and 22 hit points of damage. The exact nature of the injury is unspecified, until such time as it seems necessary to create an injury determination chart. |
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+ | == Healing == | ||
+ | Characters that have | ||
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+ | If a character has injury points, these points must be healed first, before the character can be healed of ordinary hit points. | ||
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+ | [[Category: Needs Chart]] |
Revision as of 15:36, 25 July 2020
Injuries are physical traumas that surpass the ordinary loss of hit points, caused by accidents, falls and unusually heavy blows in combat. They represent breaking of bones and bone fractures, ligament and tendon injuries, organ failures, dismemberment, lung scarring and effects from disease, to describe the more common examples. The rule exists to encapsulate traumas to the body that would take much longer to heal than a few days of rest.
Injuries occur when a character takes 15 or more hit points of damage in a single blow. Should this happen, then 1 of those 15 damage is an injury point. For each additional 5 points of damage experienced in one blow, an additional injury point is added.
For example: Caleb the Druid falls 30 feet and suffers 25 damage, reducing him from his normal 23 maximum to -2 hit points. Of this, he receives 3 injury points of damage and 22 hit points of damage. The exact nature of the injury is unspecified, until such time as it seems necessary to create an injury determination chart.
Healing
Characters that have
If a character has injury points, these points must be healed first, before the character can be healed of ordinary hit points.