Difference between revisions of "Druid 6th Level Spells"

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| [[Conjure Fire Elemental (spell)|conjure fire elemental]] ||  ||  ||  ||  ||  ||  
 
| [[Conjure Fire Elemental (spell)|conjure fire elemental]] ||  ||  ||  ||  ||  ||  
 
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|-
| [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || heals 20 +5d10 hit points
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| [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || cures 20 +5d10 hit points
 
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|-
 
| [[Control Winds (spell)|control winds]] ||  ||  ||  ||  ||  ||  
 
| [[Control Winds (spell)|control winds]] ||  ||  ||  ||  ||  ||  

Revision as of 21:44, 25 June 2020

Spell Range Duration Area of Effect Casting Save Description
animal summoning III
anti-animal shell
conjure fire elemental
cure critical wounds touch permanent 1 to 70 recipients 2 rounds none cures 20 +5d10 hit points
control winds
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* creates a horde of creeping, hopping and flying insects
moonbeam
pass plant
spike stones 60 ft. 30 + 5 rounds/level 4 hexes/level (10 ft. square) 3 rounds none transforms stony ground into hard pointed spikes as a barrier
sticks to snakes 30 ft. 2 rounds/level 1 stick/level 2 rounds none transforms ordinary sticks into poisonous snakes
transmute rock to mud
wall of fire


See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables