Difference between revisions of "Mending (spell)"

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[[File:Mending (spell).jpg|thumb|right|480px]]
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{{Spelltable
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| name = Mending
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| range = 40 ft.
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| duration = permanent
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| area of effect = 1 object
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| casting time = 1 round
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| save = none
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| level = [[Bard 1st Level Spells|bard (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
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}}
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Restores objects that are used, worn or shabby objects back to a condition of newness. This includes objects that have broken in several pieces or split as the result of use or from failing to make a [[Saving Throws for Items|saving throw]].
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The spell will not remake items that have been consumed by fire or disintegrated, or where significant parts of the object lost. It will mend breaks or holes, restore scorched, stained, scratched or scarred surfaces, reforge items, reshape objects that have been bent or melted, and replace small pieces such as lost brackets, pins, screws or bolts.
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With respect to complex objects made of multiple working parts, such as a siege weapon, wagon, ship or similar working arrangement, the spell will only affect one moving part within the whole: a single wheel of a cart but not all of them, a rudder, a lever, a pulley and so on. In the case of a tool like a crossbow or a spinning wheel, where there is one prominent working part, the spell will affect the whole object.
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Revision as of 23:58, 10 March 2020

Mending (spell).jpg
Mending
Range 40 ft.
Duration permanent
Area of Effect 1 object
Casting Time 1 round
Saving Throw none
Level bard (1st); mage (1st)

Restores objects that are used, worn or shabby objects back to a condition of newness. This includes objects that have broken in several pieces or split as the result of use or from failing to make a saving throw.

The spell will not remake items that have been consumed by fire or disintegrated, or where significant parts of the object lost. It will mend breaks or holes, restore scorched, stained, scratched or scarred surfaces, reforge items, reshape objects that have been bent or melted, and replace small pieces such as lost brackets, pins, screws or bolts.

With respect to complex objects made of multiple working parts, such as a siege weapon, wagon, ship or similar working arrangement, the spell will only affect one moving part within the whole: a single wheel of a cart but not all of them, a rudder, a lever, a pulley and so on. In the case of a tool like a crossbow or a spinning wheel, where there is one prominent working part, the spell will affect the whole object.